Files
LibretroAdmin ce77b3c0e2 Replace the Stream class hierarchy with a byte cursor
Stream existed to let the savestate and patch code work over either a
file or a buffer. Nothing needs the file half any more: savestates go
through S9xFreezeGameMem / S9xUnfreezeGameMem, and patches now arrive as
buffers whether they came from a loose file, a zip entry or an .msu1
pack member. What was left was three subclasses, a virtual dispatch per
byte in places, and a macro block in snes9x.h that had to be hidden
behind __cplusplus so the C sources could include the header at all.

bytestream.h replaces it: a struct with buf/size/pos and inline
read/write/seek/tell. A NULL buffer counts bytes without storing them,
which is the S9xFreezeSize sizing pass that nulStream used to do. Reads
past the end come up short and seeks are clamped, so a malformed
savestate or patch cannot walk off the buffer.

Removed with it:

  - stream.cpp and stream.h, and the STREAM macro family in snes9x.h,
    which means snes9x.h no longer needs its __cplusplus guard.
  - S9xFreezeGame and S9xUnfreezeGame, the file-backed savestate entry
    points, along with S9xOpenSnapshotFile and S9xCloseSnapshotFile.
  - S9xResetSaveTimer and the oops-snapshot machinery it drove, whose
    only purpose was writing a .oops file through those entry points,
    and S9xMessageFromResult, which reported their failures.
  - the WDM debug opcode that wrote a .wdm snapshot. It was inside
    #ifdef DEBUGGER, which this tree does not build, and it was the only
    other S9xFreezeGame caller.
  - conffile.cpp and conffile.h. Nothing constructs a ConfigFile; the
    single reference outside the file was an empty S9xParsePortConfig
    stub in the port, implementing a declaration nobody calls.
  - ReadStreamUntilEOF, which existed because Stream had no size(). The
    UPS and BPS readers wanted the whole patch in memory and now just
    address the cursor's buffer directly, so a patch is no longer copied
    a second time to be read.

Verified: Killer Instinct is unchanged on four input scripts - same
audio hash, same sample count, same video. Savestates round-trip
(preemptive-frames replay 0/240 mismatches, save/restore audio
deterministic), IPS and BPS patches apply from a loose file and from
both stored and deflated zips, ROMs load from loose files and zips, and
the MSU-1, input and peripheral suites all pass.
2026-08-08 01:07:22 +02:00

178 lines
3.7 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "dma.h"
#include "apu/apu.h"
#include "fxemu.h"
#include "sdd1.h"
#include "srtc.h"
#include "snapshot.h"
#include "cheats.h"
#ifdef DEBUGGER
#include "debug.h"
#endif
static void S9xResetCPU (void);
static void S9xSoftResetCPU (void);
static void S9xResetCPU (void)
{
S9xSoftResetCPU();
Registers.SL = 0xff;
Registers.P.W = 0;
Registers.A.W = 0;
Registers.X.W = 0;
Registers.Y.W = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
}
static void S9xSoftResetCPU (void)
{
CPU.Cycles = 182; // Or 188. This is the cycle count just after the jump to the Reset Vector.
CPU.PrevCycles = CPU.Cycles;
CPU.V_Counter = 0;
CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
CPU.PCBase = NULL;
CPU.NMIPending = FALSE;
CPU.IRQLine = FALSE;
CPU.IRQTransition = FALSE;
CPU.IRQExternal = FALSE;
CPU.MemSpeed = SLOW_ONE_CYCLE;
CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
CPU.InDMA = FALSE;
CPU.InHDMA = FALSE;
CPU.InDMAorHDMA = FALSE;
CPU.InWRAMDMAorHDMA = FALSE;
CPU.HDMARanInDMA = 0;
CPU.CurrentDMAorHDMAChannel = -1;
CPU.WhichEvent = HC_RENDER_EVENT;
CPU.NextEvent = Timings.RenderPos;
CPU.WaitingForInterrupt = FALSE;
CPU.AutoSaveTimer = 0;
CPU.SRAMModified = FALSE;
Registers.PBPC = 0;
Registers.PB = 0;
Registers.PCw = S9xGetWord(0xfffc);
OpenBus = Registers.PCh;
Registers.D.W = 0;
Registers.DB = 0;
Registers.SH = 1;
Registers.SL -= 3;
Registers.XH = 0;
Registers.YH = 0;
ICPU.ShiftedPB = 0;
ICPU.ShiftedDB = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
Timings.H_Max = Timings.H_Max_Master;
Timings.V_Max = Timings.V_Max_Master;
Timings.NMITriggerPos = 0xffff;
Timings.NextIRQTimer = 0x0fffffff;
Timings.IRQFlagChanging = IRQ_NONE;
if (Model->_5A22 == 2)
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2;
else
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v1;
S9xSetPCBase(Registers.PBPC);
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
S9xUnpackStatus();
}
void S9xReset (void)
{
memset(Memory.RAM, 0x55, sizeof(Memory.RAM));
memset(Memory.VRAM, 0x00, sizeof(Memory.VRAM));
memset(Memory.FillRAM, 0, 0x8000);
S9xResetBSX();
S9xResetCPU();
S9xResetPPU();
S9xResetDMA();
S9xResetAPU();
S9xResetMSU1();
if (Settings.DSP)
S9xResetDSP();
if (Settings.SuperFX)
S9xResetSuperFX();
if (Settings.SA1)
S9xSA1Init();
if (Settings.SDD1)
S9xResetSDD1();
if (Settings.SPC7110)
S9xResetSPC7110();
if (Settings.C4)
S9xInitC4();
if (Settings.OBC1)
S9xResetOBC1();
if (Settings.SRTC)
S9xResetSRTC();
if (Settings.MSU1)
S9xMSU1Init();
S9xInitCheatData();
}
void S9xSoftReset (void)
{
memset(Memory.FillRAM, 0, 0x8000);
if (Settings.BS)
S9xResetBSX();
S9xSoftResetCPU();
S9xSoftResetPPU();
S9xResetDMA();
S9xSoftResetAPU();
S9xResetMSU1();
if (Settings.DSP)
S9xResetDSP();
if (Settings.SuperFX)
S9xResetSuperFX();
if (Settings.SA1)
S9xSA1Init();
if (Settings.SDD1)
S9xResetSDD1();
if (Settings.SPC7110)
S9xResetSPC7110();
if (Settings.C4)
S9xInitC4();
if (Settings.OBC1)
S9xResetOBC1();
if (Settings.SRTC)
S9xResetSRTC();
if (Settings.MSU1)
S9xMSU1Init();
S9xInitCheatData();
}
extern "C" void S9xSuperFXIRQHook (void)
{
CPU.IRQExternal = TRUE;
}
extern "C" void S9xSuperFXIRQClearHook (void)
{
CPU.IRQExternal = FALSE;
}