Aphrody / Bun

A Bun 1.4.4 monorepo with 16 open source library forks and our pinned Bun Tauri v3 SDK. Aphrody owns the desktop identity; Bun owns JavaScript tooling.

Video is the current priority. The video adapter reuses native project, timeline, codec and export owners through Bun.

Setup

Requires our aphrody-labs/bun runtime, Git and native Rust. Windows uses MSVC through bun msvc. Paths resolve from the checkout.

git clone https://github.com/aphrody-labs/bun-libraries.git
cd bun-libraries
bun run setup
bun run check

aphrody.config.json and Git submodule pointers pin the same commits. Setup preserves local changes and installs from bun.lock.

Commands

bun run catalog                          # library inventory
bun run status --json                     # pinned source state
bun run dev                              # local Aphrody shell
bun run build                            # Bun frontend/backend build
bun run fmt                              # native Bun formatting
bun run desktop:dev                      # native Bun Tauri shell
bun run desktop:build                    # native bundle and Bun sidecar
bun run workspace run photocraft --help  # headless library inspection
bun run workspace build filmcraft        # native library build
bun run workspace check craft-libs        # shared Rust workspace check

The shell uses capability labels. Inspection runs only a configured headless CLI with --help. Source names remain internal config and license references. For an existing binary, use ignored .local/config.json:

{ "binaries": { "photocraft": ".local/bin/photocraft-cli.exe" } }

Unix binaries omit .exe. Native builds are serialized and bounded. Each native, SSH or Docker target needs its own toolchain and permissions.

Frontend library tooling

bun install --cwd libraries/artcraft/frontend --frozen-lockfile --ignore-scripts
bun run frontend:build

The imported React source builds with Bun. Its historical Tauri v2 shell and tests remain source references; our desktop uses Bun Tauri v3.

Architecture, provenance, style, migration, qualification. Source licenses and notices apply. JavaScript builds do not qualify native engines, CEF, installers or providers.

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Languages
Rust 71.3%
TypeScript 20.4%
JavaScript 4.6%
Python 0.9%
CSS 0.6%
Other 1.8%