Files
Ahmed Moussa 3e20c2cf29 build(web): copy web fonts with cargo xtask, not sh
Replace the Trunk post_build hook packaging/web/copy-fonts.sh with `cargo xtask web-fonts` (xtask/src/web_fonts.rs), so the web build only needs trunk, the wasm32 target and cargo, with no POSIX shell, and works the same on Windows.

The new task reuses crates/text/build/web_fonts.rs for list parsing and URLs, so build.rs and the copier can't disagree on fonts/<sha16>/<file>. It still does nothing without CRAFT_FONTS_DIR, checks each file's SHA-256 against the manifest, and copies the licence next to each face. A listed face that an older craft-fonts checkout lacks is now skipped with a warning, as build.rs does, instead of failing the build. A relative CRAFT_FONTS_DIR is resolved from the workspace root.

Update the references in Trunk.toml, fonts.rs, build.rs, craft_fonts.rs and web-fonts.txt, and document the web build's requirements in docs/development.md. Add tests for the copy, a hash mismatch and the no-op case.

Signed-off-by: Ahmed Moussa <moussa.ahmed95@gmail.com>
2026-10-09 17:18:54 +03:00
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Hosting VectorCraft for the web

vectorcraft-web-<version>.zip (from the GitHub release, or packaging/web/package.sh) holds a static site in vectorcraft-web-<version>/:

File What it is
index.html The page. It loads everything through relative URLs.
vectorcraft-web-<hash>.js wasm-bindgen glue (generated, ES module)
vectorcraft-web-<hash>_bg.wasm The app, about 13 MB, or 5 MB with compression
_headers, .htaccess Sample header rules for Netlify/Cloudflare Pages and Apache

There is no server-side code. Upload the folder's contents anywhere that serves static files.

Any path works

All URLs in index.html are relative (public_url = "./" in apps/vectorcraft-web/Trunk.toml), so the site works at a domain root (https://example.com/), under a prefix (https://example.com/tools/vectorcraft/) and from a CDN bucket. The asset names carry a content hash, so they can be cached forever. Only index.html needs revalidation.

Required server settings

  • MIME type: serve .wasm as application/wasm. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve .js as text/javascript. Most hosts already do both. For nginx, check that mime.types has application/wasm wasm;.
  • Compression: turn on gzip or Brotli for .wasm, .js and .html. That takes the download from about 13 MB to about 5 MB. You can also precompress (brotli -k *.wasm) and let the server send Content-Encoding: br.
  • Caching: Cache-Control: public, max-age=31536000, immutable on the hashed .wasm and .js files, and no-cache on index.html.
  • HTTPS: WebGPU (and the clipboard) only work in a secure context, which means https:// or http://localhost. Over plain HTTP elsewhere, the app falls back to WebGL2.
  • No special isolation headers: VectorCraft doesn't use SharedArrayBuffer, so it doesn't need Cross-Origin-Opener-Policy or Cross-Origin-Embedder-Policy. If your site already sends COEP require-corp, also send Cross-Origin-Resource-Policy: same-origin (or cross-origin when the files live on a CDN) on the app's files.

nginx example:

location /vectorcraft/ {
    types { application/wasm wasm; text/javascript js; text/html html; }
    gzip on;
    gzip_types application/wasm text/javascript text/html;
    location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
    location ~* index\.html$ { add_header Cache-Control "no-cache"; }
}

Local test: python3 -m http.server 8765 inside the folder, then open http://localhost:8765/.

Fonts folder

Builds made with craft-fonts (CRAFT_FONTS_DIR, all releases) have a fonts/ folder beside the wasm: the Arabic fonts the app fetches instead of embedding (about 8 MB, each next to its OFL licence). Serve it with the rest of the site. Noto Sans Arabic is fetched before the app starts; the other families load in the background and appear in the font menus as they arrive.

  • Serve .ttf as font/ttf (the browser checks each file's SHA-256, so a wrong type or a rewritten file makes the app skip that font and log web font … in the console).
  • The folder names are the files' SHA-256 prefixes, so fonts/* can be cached forever (Cache-Control: public, max-age=31536000, immutable); _headers and .htaccess do this.
  • Without the folder the app still runs, but Arabic text shows as boxes.

Embedding in a page (iframe)

<iframe
  src="https://example.com/vectorcraft/"
  title="VectorCraft vector illustration app"
  style="width: 100%; height: 720px; border: 0;"
  allow="fullscreen; clipboard-read; clipboard-write"
  allowfullscreen>
</iframe>
  • The app fills the iframe and follows its size, so size the iframe and not the app.
  • Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
  • Cross-origin embeds work. Preferences are kept in the iframe's localStorage. Browsers that partition or block third-party storage may forget them between visits, and the app then starts with defaults.
  • Sandboxed iframes need at least sandbox="allow-scripts allow-same-origin allow-downloads allow-popups". Without allow-same-origin there's no storage. Without allow-downloads, Save and Export (browser downloads) are blocked.
  • Don't send X-Frame-Options: DENY or a frame-ancestors CSP that excludes the embedding page.

Renderer selection and fallback flags

VectorCraft renders with wgpu. It uses WebGPU when the browser has it and falls back to WebGL2 on its own. URL query flags override this, and they work on the iframe src too:

Flag Effect
(none) WebGPU if available, otherwise WebGL2
?webgl Force the WebGL2 backend (useful when a WebGPU driver misbehaves)
?cpu Force the CPU canvas path (slowest, most compatible)

For example: <iframe src="https://example.com/vectorcraft/?webgl" ...>.

A browser with neither WebGPU nor WebGL2 gets a message in place of the app.