mirror of
https://github.com/libretro/snes9x.git
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1846 lines
46 KiB
C++
1846 lines
46 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "ppu.h"
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#include "tile.h"
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#include "controls.h"
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#include "crosshairs.h"
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#include "cheats.h"
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#include "display.h"
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#include <vector>
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#include <string>
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/* Extracted from SGFX so the struct stays C-visible for tile.c. */
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static std::vector<uint16> GFXScreenBuffer;
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std::string GFXInfoString;
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/* tile.c-side bridges (C linkage): VRAM/FillRAM for the C tile renderer
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without pulling memmap.h into C. Set in S9xGraphicsInit. */
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extern "C" { uint8 *tile_VRAM; uint8 *tile_FillRAM;
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uint8 TileMode7Hires = 0; uint8 TileMode7HiresBilinear = 0; }
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extern struct SCheatData Cheat;
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extern struct SLineData LineData[240];
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extern struct SLineMatrixData LineMatrixData[240];
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void S9xComputeClipWindows (void);
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void (*S9xCustomDisplayString) (const char *, int, int, bool, int) = NULL;
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static void SetupOBJ (void);
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static void DrawOBJS (int);
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static void DrawBackground (int, uint8, uint8);
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static void DrawBackgroundMosaic (int, uint8, uint8);
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static void DrawBackgroundOffset (int, uint8, uint8, int);
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static void DrawBackgroundOffsetMosaic (int, uint8, uint8, int);
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static inline void DrawBackgroundMode7 (int, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int);
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static inline void DrawBackdrop (void);
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static inline void RenderScreen (bool8);
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static uint16 get_crosshair_color (uint8);
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#define TILE_PLUS(t, x) (((t) & 0xfc00) | ((t + x) & 0x3ff))
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bool8 S9xGraphicsInit (void)
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{
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S9xInitTileRenderer();
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memset(BlackColourMap, 0, 256 * sizeof(uint16));
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IPPU.OBJChanged = TRUE;
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Settings.BG_Forced = 0;
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Settings.ForcedBackdrop = 0;
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S9xFixColourBrightness();
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S9xBuildDirectColourMaps();
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/* Buffers sized for the widest supported frame (Mode 7 hires 4x,
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1024 px), snes9x2010's model: Pitch is the max buffer width and
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RealPPL derives from it; narrower frames use the left part of each
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row, and RenderedScreenWidth controls what the frontend sees. */
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GFX.Pitch = sizeof(uint16) * MAX_SNES_WIDTH_4X;
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GFX.RealPPL = MAX_SNES_WIDTH_4X;
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GFX.ScreenSize = MAX_SNES_WIDTH_4X * MAX_SNES_HEIGHT;
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tile_VRAM = Memory.VRAM;
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tile_FillRAM = Memory.FillRAM;
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GFXScreenBuffer.resize(MAX_SNES_WIDTH_4X * (MAX_SNES_HEIGHT + 64));
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GFX.Screen = &GFXScreenBuffer[GFX.RealPPL * 32];
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GFX.ZERO = (uint16 *) malloc(sizeof(uint16) * 0x10000);
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GFX.SubScreen = (uint16 *) malloc(GFX.ScreenSize * sizeof(uint16));
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GFX.ZBuffer = (uint8 *) malloc(GFX.ScreenSize);
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GFX.SubZBuffer = (uint8 *) malloc(GFX.ScreenSize);
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if (!GFX.ZERO || !GFX.SubScreen || !GFX.ZBuffer || !GFX.SubZBuffer)
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{
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S9xGraphicsDeinit();
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return (FALSE);
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}
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// Lookup table for 1/2 color subtraction
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memset(GFX.ZERO, 0, 0x10000 * sizeof(uint16));
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for (uint32 r = 0; r <= MAX_RED; r++)
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{
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uint32 r2 = r;
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if (r2 & 0x10)
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r2 &= ~0x10;
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else
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r2 = 0;
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for (uint32 g = 0; g <= MAX_GREEN; g++)
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{
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uint32 g2 = g;
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if (g2 & GREEN_HI_BIT)
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g2 &= ~GREEN_HI_BIT;
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else
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g2 = 0;
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for (uint32 b = 0; b <= MAX_BLUE; b++)
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{
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uint32 b2 = b;
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if (b2 & 0x10)
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b2 &= ~0x10;
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else
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b2 = 0;
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GFX.ZERO[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2);
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GFX.ZERO[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2);
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}
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}
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}
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return (TRUE);
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}
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void S9xGraphicsDeinit (void)
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{
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if (GFX.ZERO) { free(GFX.ZERO); GFX.ZERO = NULL; }
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if (GFX.SubScreen) { free(GFX.SubScreen); GFX.SubScreen = NULL; }
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if (GFX.ZBuffer) { free(GFX.ZBuffer); GFX.ZBuffer = NULL; }
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if (GFX.SubZBuffer) { free(GFX.SubZBuffer); GFX.SubZBuffer = NULL; }
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}
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void S9xGraphicsScreenResize (void)
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{
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IPPU.MaxBrightness = PPU.Brightness;
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
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IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8;
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{
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/* From snes9x2010: the Mode7Hires option forces a wider frame when
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it starts in Mode 7 so the M7 hires renderers have room to
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write; 4x only for Mode 7 with the 4x setting. */
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bool8 cond_1 = (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires
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|| (Settings.Mode7Hires && PPU.BGMode == 7));
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bool8 cond_q = (PPU.BGMode == 7 && Settings.Mode7Hires == 4);
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int width_factor = cond_q ? 4 : (cond_1 ? 2 : 1);
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IPPU.DoubleWidthPixels = cond_1;
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IPPU.QuadWidthPixels = cond_q;
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IPPU.RenderedScreenWidth = SNES_WIDTH * width_factor;
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/* M7 vertical-2x post-pass: arm when the frame starts in Mode 7
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with hires + the vertical option; the whole frame gets
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bilinear-Y at end of frame. Mid-frame Mode 7 entry currently
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renders without the vertical pass (snes9x2010 additionally arms
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from its mid-frame width-promotion hook; not ported yet). */
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IPPU.M7VertStartY = (cond_1 && PPU.BGMode == 7 && Settings.Mode7HiresVertical) ? 0 : -1;
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}
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if (IPPU.Interlace)
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{
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GFX.PPL = GFX.RealPPL << 1;
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IPPU.DoubleHeightPixels = TRUE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
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GFX.DoInterlace++;
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}
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else
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{
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GFX.PPL = GFX.RealPPL;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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}
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}
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void S9xBuildDirectColourMaps (void)
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{
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IPPU.XB = mul_brightness[PPU.Brightness];
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for (uint32 p = 0; p < 8; p++)
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for (uint32 c = 0; c < 256; c++)
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DirectColourMaps[p][c] = BUILD_PIXEL(IPPU.XB[((c & 7) << 2) | ((p & 1) << 1)], IPPU.XB[((c & 0x38) >> 1) | (p & 2)], IPPU.XB[((c & 0xc0) >> 3) | (p & 4)]);
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}
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void S9xStartScreenRefresh (void)
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{
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if (GFX.DoInterlace)
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GFX.DoInterlace--;
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if (IPPU.RenderThisFrame)
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{
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if (!GFX.DoInterlace || !S9xInterlaceField())
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{
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if (!S9xInitUpdate())
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{
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IPPU.RenderThisFrame = FALSE;
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return;
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}
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S9xGraphicsScreenResize();
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IPPU.RenderedFramesCount++;
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}
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PPU.MosaicStart = 0;
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PPU.RecomputeClipWindows = TRUE;
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IPPU.PreviousLine = IPPU.CurrentLine = 0;
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memset(GFX.ZBuffer, 0, GFX.ScreenSize);
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memset(GFX.SubZBuffer, 0, GFX.ScreenSize);
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}
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if (++IPPU.FrameCount == (uint32)Memory.ROMFramesPerSecond)
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{
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IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount;
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IPPU.RenderedFramesCount = 0;
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IPPU.FrameCount = 0;
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}
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if (GFX.InfoStringTimeout > 0 && --GFX.InfoStringTimeout == 0)
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GFXInfoString.clear();
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IPPU.TotalEmulatedFrames++;
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}
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void S9xEndScreenRefresh (void)
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{
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if (IPPU.RenderThisFrame)
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{
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FLUSH_REDRAW();
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/* Mode 7 vertical-2x post-pass: expand the frame to
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PPU.ScreenHeight*2 rows in place before it is handed to the
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frontend. No-op when M7VertStartY is -1. */
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S9xMode7VertResample();
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if (GFX.DoInterlace && S9xInterlaceField() == 0)
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{
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S9xControlEOF();
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S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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}
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else
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{
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if (IPPU.ColorsChanged)
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{
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uint32 saved = PPU.CGDATA[0];
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IPPU.ColorsChanged = FALSE;
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PPU.CGDATA[0] = saved;
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}
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S9xControlEOF();
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S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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}
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}
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else
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S9xControlEOF();
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S9xUpdateCheatsInMemory ();
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#ifdef DEBUGGER
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if (CPU.Flags & FRAME_ADVANCE_FLAG)
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{
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if (ICPU.FrameAdvanceCount)
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{
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ICPU.FrameAdvanceCount--;
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IPPU.RenderThisFrame = TRUE;
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IPPU.FrameSkip = 0;
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}
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else
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{
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CPU.Flags &= ~FRAME_ADVANCE_FLAG;
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CPU.Flags |= DEBUG_MODE_FLAG;
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}
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}
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#endif
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if (CPU.SRAMModified)
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{
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if (!CPU.AutoSaveTimer)
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{
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if (!(CPU.AutoSaveTimer = Settings.AutoSaveDelay * Memory.ROMFramesPerSecond))
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CPU.SRAMModified = FALSE;
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}
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else
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{
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if (!--CPU.AutoSaveTimer)
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{
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S9xAutoSaveSRAM();
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CPU.SRAMModified = FALSE;
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}
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}
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}
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}
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void RenderLine (uint8 C)
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{
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if (IPPU.RenderThisFrame)
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{
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LineData[C].BG[0].VOffset = PPU.BG[0].VOffset + 1;
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LineData[C].BG[0].HOffset = PPU.BG[0].HOffset;
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LineData[C].BG[1].VOffset = PPU.BG[1].VOffset + 1;
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LineData[C].BG[1].HOffset = PPU.BG[1].HOffset;
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if (PPU.BGMode == 7)
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{
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struct SLineMatrixData *p = &LineMatrixData[C];
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p->MatrixA = PPU.MatrixA;
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p->MatrixB = PPU.MatrixB;
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p->MatrixC = PPU.MatrixC;
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p->MatrixD = PPU.MatrixD;
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p->CentreX = PPU.CentreX;
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p->CentreY = PPU.CentreY;
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p->M7HOFS = PPU.M7HOFS;
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p->M7VOFS = PPU.M7VOFS;
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}
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else
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{
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LineData[C].BG[2].VOffset = PPU.BG[2].VOffset + 1;
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LineData[C].BG[2].HOffset = PPU.BG[2].HOffset;
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LineData[C].BG[3].VOffset = PPU.BG[3].VOffset + 1;
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LineData[C].BG[3].HOffset = PPU.BG[3].HOffset;
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}
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IPPU.CurrentLine = C + 1;
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}
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else
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{
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// if we're not rendering this frame, we still need to update this
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// XXX: Check ForceBlank? Or anything else?
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if (IPPU.OBJChanged)
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SetupOBJ();
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PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags;
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}
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}
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static inline void RenderScreen (bool8 sub)
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{
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uint8 BGActive;
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int D;
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if (!sub)
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{
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GFX.S = GFX.Screen;
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if (GFX.DoInterlace && S9xInterlaceField())
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GFX.S += GFX.RealPPL;
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GFX.DB = GFX.ZBuffer;
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GFX.Clip = IPPU.Clip[0];
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BGActive = Memory.FillRAM[0x212c] & ~Settings.BG_Forced;
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D = 32;
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}
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else
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{
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GFX.S = GFX.SubScreen;
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GFX.DB = GFX.SubZBuffer;
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GFX.Clip = IPPU.Clip[1];
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BGActive = Memory.FillRAM[0x212d] & ~Settings.BG_Forced;
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D = (Memory.FillRAM[0x2130] & 2) << 4; // 'do math' depth flag
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}
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if (BGActive & 0x10)
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{
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BG.TileAddress = PPU.OBJNameBase;
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BG.NameSelect = PPU.OBJNameSelect;
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BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x10);
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BG.StartPalette = 128;
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S9xSelectTileConverter(4, FALSE, sub, FALSE);
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S9xSelectTileRenderers(PPU.BGMode, sub, TRUE);
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DrawOBJS(D + 4);
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}
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BG.NameSelect = 0;
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S9xSelectTileRenderers(PPU.BGMode, sub, FALSE);
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#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
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if (BGActive & (1 << n)) \
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{ \
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BG.StartPalette = pal; \
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BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & (1 << n)); \
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BG.TileSizeH = (!hires && PPU.BG[n].BGSize) ? 16 : 8; \
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BG.TileSizeV = (PPU.BG[n].BGSize) ? 16 : 8; \
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S9xSelectTileConverter(depth, hires, sub, PPU.BGMosaic[n]); \
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\
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if (offset) \
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{ \
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BG.OffsetSizeH = (!hires && PPU.BG[2].BGSize) ? 16 : 8; \
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BG.OffsetSizeV = (PPU.BG[2].BGSize) ? 16 : 8; \
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\
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if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
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DrawBackgroundOffsetMosaic(n, D + Zh, D + Zl, voffoff); \
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else \
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DrawBackgroundOffset(n, D + Zh, D + Zl, voffoff); \
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} \
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else \
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{ \
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if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \
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DrawBackgroundMosaic(n, D + Zh, D + Zl); \
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else \
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DrawBackground(n, D + Zh, D + Zl); \
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} \
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}
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switch (PPU.BGMode)
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{
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case 0:
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DO_BG(0, 0, 2, FALSE, FALSE, 15, 11, 0);
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DO_BG(1, 32, 2, FALSE, FALSE, 14, 10, 0);
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DO_BG(2, 64, 2, FALSE, FALSE, 7, 3, 0);
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DO_BG(3, 96, 2, FALSE, FALSE, 6, 2, 0);
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break;
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case 1:
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DO_BG(0, 0, 4, FALSE, FALSE, 15, 11, 0);
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DO_BG(1, 0, 4, FALSE, FALSE, 14, 10, 0);
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DO_BG(2, 0, 2, FALSE, FALSE, (PPU.BG3Priority ? 17 : 7), 3, 0);
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break;
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case 2:
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DO_BG(0, 0, 4, FALSE, TRUE, 15, 7, 8);
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DO_BG(1, 0, 4, FALSE, TRUE, 11, 3, 8);
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break;
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case 3:
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DO_BG(0, 0, 8, FALSE, FALSE, 15, 7, 0);
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DO_BG(1, 0, 4, FALSE, FALSE, 11, 3, 0);
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break;
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case 4:
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DO_BG(0, 0, 8, FALSE, TRUE, 15, 7, 0);
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DO_BG(1, 0, 2, FALSE, TRUE, 11, 3, 0);
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break;
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case 5:
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DO_BG(0, 0, 4, TRUE, FALSE, 15, 7, 0);
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DO_BG(1, 0, 2, TRUE, FALSE, 11, 3, 0);
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break;
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case 6:
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DO_BG(0, 0, 4, TRUE, TRUE, 15, 7, 8);
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break;
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case 7:
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if (BGActive & 0x01)
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{
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BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 1);
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DrawBackgroundMode7(0, GFX.DrawMode7BG1Math, GFX.DrawMode7BG1Nomath, D);
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}
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if ((Memory.FillRAM[0x2133] & 0x40) && (BGActive & 0x02))
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{
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BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 2);
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DrawBackgroundMode7(1, GFX.DrawMode7BG2Math, GFX.DrawMode7BG2Nomath, D);
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}
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break;
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}
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#undef DO_BG
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BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x20);
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DrawBackdrop();
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}
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void S9xUpdateScreen (void)
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{
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if (IPPU.OBJChanged || IPPU.InterlaceOBJ)
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SetupOBJ();
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// XXX: Check ForceBlank? Or anything else?
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PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags;
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GFX.StartY = IPPU.PreviousLine;
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if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight)
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GFX.EndY = PPU.ScreenHeight - 1;
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if (!PPU.ForcedBlanking)
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{
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// If force blank, may as well completely skip all this. We only did
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// the OBJ because (AFAWK) the RTO flags are updated even during force-blank.
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if (PPU.RecomputeClipWindows)
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{
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S9xComputeClipWindows();
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PPU.RecomputeClipWindows = FALSE;
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}
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|
|
if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires
|
|
|| (Settings.Mode7Hires && PPU.BGMode == 7)))
|
|
{
|
|
// Mid-frame width promotion: the game switched into a hires
|
|
// mode (or Mode 7 with the hires option) partway down the
|
|
// frame, so rows already rendered at 1x must be widened in
|
|
// place. 4x only for Mode 7 with the 4x setting; from
|
|
// snes9x2010. This is the common path for Mode 7 games:
|
|
// HUDs render in another mode first, so frame start never
|
|
// sees BGMode == 7.
|
|
int factor = (PPU.BGMode == 7 && Settings.Mode7Hires == 4) ? 4 : 2;
|
|
|
|
// Have to back out of the regular speed hack
|
|
for (uint32 y = 0; y < GFX.StartY; y++)
|
|
{
|
|
uint16 *p = GFX.Screen + y * GFX.PPL + 255;
|
|
uint16 *q = GFX.Screen + y * GFX.PPL + 256 * factor - 1;
|
|
|
|
for (int x = 255; x >= 0; x--, p--)
|
|
for (int i = 0; i < factor; i++, q--)
|
|
*q = *p;
|
|
}
|
|
|
|
IPPU.DoubleWidthPixels = TRUE;
|
|
IPPU.QuadWidthPixels = (factor == 4);
|
|
IPPU.RenderedScreenWidth = SNES_WIDTH * factor;
|
|
|
|
// M7 vertical-2x post-pass: arm now if entering Mode 7
|
|
// mid-frame. Rows above GFX.StartY (HUD) get row-replicated
|
|
// by the post-pass; rows from here on get bilinear-Y.
|
|
if (PPU.BGMode == 7 && Settings.Mode7HiresVertical)
|
|
IPPU.M7VertStartY = (int32) GFX.StartY;
|
|
}
|
|
|
|
if (!IPPU.DoubleHeightPixels && IPPU.Interlace && (PPU.BGMode == 5 || PPU.BGMode == 6))
|
|
{
|
|
IPPU.DoubleHeightPixels = TRUE;
|
|
IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
|
|
GFX.PPL = GFX.RealPPL << 1;
|
|
GFX.DoInterlace = 2;
|
|
|
|
for (int32 y = (int32) GFX.StartY - 2; y >= 0; y--)
|
|
memmove(GFX.Screen + (y + 1) * GFX.PPL, GFX.Screen + y * GFX.RealPPL, GFX.PPL * sizeof(uint16));
|
|
}
|
|
|
|
if ((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2131] & 0x3f))
|
|
GFX.FixedColour = BUILD_PIXEL(IPPU.XB[PPU.FixedColourRed], IPPU.XB[PPU.FixedColourGreen], IPPU.XB[PPU.FixedColourBlue]);
|
|
|
|
if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires ||
|
|
((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2130] & 2) && (Memory.FillRAM[0x2131] & 0x3f) && (Memory.FillRAM[0x212d] & 0x1f)))
|
|
// If hires (Mode 5/6 or pseudo-hires) or math is to be done
|
|
// involving the subscreen, then we need to render the subscreen...
|
|
RenderScreen(TRUE);
|
|
|
|
RenderScreen(FALSE);
|
|
}
|
|
else
|
|
{
|
|
const uint16 black = BUILD_PIXEL(0, 0, 0);
|
|
|
|
GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
|
|
if (GFX.DoInterlace && S9xInterlaceField())
|
|
GFX.S += GFX.RealPPL;
|
|
|
|
for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
|
|
for (int x = 0; x < IPPU.RenderedScreenWidth; x++)
|
|
GFX.S[x] = black;
|
|
}
|
|
|
|
IPPU.PreviousLine = IPPU.CurrentLine;
|
|
}
|
|
|
|
static void SetupOBJ (void)
|
|
{
|
|
int SmallWidth, SmallHeight, LargeWidth, LargeHeight;
|
|
|
|
switch (PPU.OBJSizeSelect)
|
|
{
|
|
case 0:
|
|
SmallWidth = SmallHeight = 8;
|
|
LargeWidth = LargeHeight = 16;
|
|
break;
|
|
|
|
case 1:
|
|
SmallWidth = SmallHeight = 8;
|
|
LargeWidth = LargeHeight = 32;
|
|
break;
|
|
|
|
case 2:
|
|
SmallWidth = SmallHeight = 8;
|
|
LargeWidth = LargeHeight = 64;
|
|
break;
|
|
|
|
case 3:
|
|
SmallWidth = SmallHeight = 16;
|
|
LargeWidth = LargeHeight = 32;
|
|
break;
|
|
|
|
case 4:
|
|
SmallWidth = SmallHeight = 16;
|
|
LargeWidth = LargeHeight = 64;
|
|
break;
|
|
|
|
case 5:
|
|
default:
|
|
SmallWidth = SmallHeight = 32;
|
|
LargeWidth = LargeHeight = 64;
|
|
break;
|
|
|
|
case 6:
|
|
SmallWidth = 16; SmallHeight = 32;
|
|
LargeWidth = 32; LargeHeight = 64;
|
|
break;
|
|
|
|
case 7:
|
|
SmallWidth = 16; SmallHeight = 32;
|
|
LargeWidth = LargeHeight = 32;
|
|
break;
|
|
}
|
|
|
|
int inc = IPPU.InterlaceOBJ ? 2 : 1;
|
|
|
|
int startline = (IPPU.InterlaceOBJ && S9xInterlaceField()) ? 1 : 0;
|
|
|
|
// OK, we have three cases here. Either there's no priority, priority is
|
|
// normal FirstSprite, or priority is FirstSprite+Y. The first two are
|
|
// easy, the last is somewhat more ... interesting. So we split them up.
|
|
|
|
int Height;
|
|
uint8 S;
|
|
int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
|
|
|
|
if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case
|
|
{
|
|
uint8 LineOBJ[SNES_HEIGHT_EXTENDED];
|
|
memset(LineOBJ, 0, sizeof(LineOBJ));
|
|
|
|
for (int i = 0; i < SNES_HEIGHT_EXTENDED; i++)
|
|
{
|
|
GFX.OBJLines[i].RTOFlags = 0;
|
|
GFX.OBJLines[i].Tiles = Settings.MaxSpriteTilesPerLine;
|
|
for (int j = 0; j < sprite_limit; j++)
|
|
GFX.OBJLines[i].OBJ[j].Sprite = -1;
|
|
}
|
|
|
|
uint8 FirstSprite = PPU.FirstSprite;
|
|
S = FirstSprite;
|
|
|
|
do
|
|
{
|
|
if (PPU.OBJ[S].Size)
|
|
{
|
|
GFX.OBJWidths[S] = LargeWidth;
|
|
Height = LargeHeight;
|
|
}
|
|
else
|
|
{
|
|
GFX.OBJWidths[S] = SmallWidth;
|
|
Height = SmallHeight;
|
|
}
|
|
|
|
int HPos = PPU.OBJ[S].HPos;
|
|
if (HPos == -256)
|
|
HPos = 0;
|
|
|
|
if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
|
|
{
|
|
if (HPos < 0)
|
|
GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3;
|
|
else if (HPos + GFX.OBJWidths[S] > 255)
|
|
GFX.OBJVisibleTiles[S] = (256 - HPos + 7) >> 3;
|
|
else
|
|
GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;
|
|
|
|
for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
|
|
{
|
|
if (Y >= SNES_HEIGHT_EXTENDED)
|
|
continue;
|
|
|
|
if (LineOBJ[Y] >= sprite_limit)
|
|
{
|
|
GFX.OBJLines[Y].RTOFlags |= 0x40;
|
|
continue;
|
|
}
|
|
|
|
GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S];
|
|
if (GFX.OBJLines[Y].Tiles < 0)
|
|
GFX.OBJLines[Y].RTOFlags |= 0x80;
|
|
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = S;
|
|
if (PPU.OBJ[S].VFlip)
|
|
// Yes, Width not Height. It so happens that the
|
|
// sprites with H=2*W flip as two WxW sprites.
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line ^ (GFX.OBJWidths[S] - 1);
|
|
else
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line;
|
|
|
|
LineOBJ[Y]++;
|
|
}
|
|
}
|
|
|
|
S = (S + 1) & 0x7f;
|
|
} while (S != FirstSprite);
|
|
|
|
for (int Y = 1; Y < SNES_HEIGHT_EXTENDED; Y++)
|
|
GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y - 1].RTOFlags;
|
|
}
|
|
else // evil FirstSprite+Y case
|
|
{
|
|
// First, find out which sprites are on which lines
|
|
uint8 OBJOnLine[SNES_HEIGHT_EXTENDED][128];
|
|
// memset(OBJOnLine, 0, sizeof(OBJOnLine));
|
|
/* Hold on here, that's a lot of bytes to initialise at once!
|
|
* So we only initialise them per line, as needed. [Neb]
|
|
* Bonus: We can quickly avoid looping if a line has no OBJs.
|
|
*/
|
|
bool8 AnyOBJOnLine[SNES_HEIGHT_EXTENDED];
|
|
memset(AnyOBJOnLine, FALSE, sizeof(AnyOBJOnLine)); // better
|
|
|
|
for (S = 0; S < 128; S++)
|
|
{
|
|
if (PPU.OBJ[S].Size)
|
|
{
|
|
GFX.OBJWidths[S] = LargeWidth;
|
|
Height = LargeHeight;
|
|
}
|
|
else
|
|
{
|
|
GFX.OBJWidths[S] = SmallWidth;
|
|
Height = SmallHeight;
|
|
}
|
|
|
|
int HPos = PPU.OBJ[S].HPos;
|
|
if (HPos == -256)
|
|
HPos = 256;
|
|
|
|
if (HPos > -GFX.OBJWidths[S] && HPos <= 256)
|
|
{
|
|
if (HPos < 0)
|
|
GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3;
|
|
else if (HPos + GFX.OBJWidths[S] >= 257)
|
|
GFX.OBJVisibleTiles[S] = (257 - HPos + 7) >> 3;
|
|
else
|
|
GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;
|
|
|
|
for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
|
|
{
|
|
if (Y >= SNES_HEIGHT_EXTENDED)
|
|
continue;
|
|
|
|
if (!AnyOBJOnLine[Y]) {
|
|
memset(OBJOnLine[Y], 0, sizeof(OBJOnLine[Y]));
|
|
AnyOBJOnLine[Y] = TRUE;
|
|
}
|
|
|
|
if (PPU.OBJ[S].VFlip)
|
|
// Yes, Width not Height. It so happens that the
|
|
// sprites with H=2*W flip as two WxW sprites.
|
|
OBJOnLine[Y][S] = (line ^ (GFX.OBJWidths[S] - 1)) | 0x80;
|
|
else
|
|
OBJOnLine[Y][S] = line | 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now go through and pull out those OBJ that are actually visible.
|
|
int j;
|
|
for (int Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++)
|
|
{
|
|
GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0;
|
|
GFX.OBJLines[Y].Tiles = Settings.MaxSpriteTilesPerLine;
|
|
|
|
uint8 FirstSprite = (PPU.FirstSprite + Y) & 0x7f;
|
|
S = FirstSprite;
|
|
j = 0;
|
|
|
|
if (AnyOBJOnLine[Y])
|
|
{
|
|
do
|
|
{
|
|
if (OBJOnLine[Y][S])
|
|
{
|
|
if (j >= sprite_limit)
|
|
{
|
|
GFX.OBJLines[Y].RTOFlags |= 0x40;
|
|
break;
|
|
}
|
|
|
|
GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S];
|
|
if (GFX.OBJLines[Y].Tiles < 0)
|
|
GFX.OBJLines[Y].RTOFlags |= 0x80;
|
|
GFX.OBJLines[Y].OBJ[j].Sprite = S;
|
|
GFX.OBJLines[Y].OBJ[j++].Line = OBJOnLine[Y][S] & ~0x80;
|
|
}
|
|
|
|
S = (S + 1) & 0x7f;
|
|
} while (S != FirstSprite);
|
|
}
|
|
|
|
if (j < sprite_limit)
|
|
GFX.OBJLines[Y].OBJ[j].Sprite = -1;
|
|
}
|
|
}
|
|
|
|
IPPU.OBJChanged = FALSE;
|
|
}
|
|
|
|
#if defined(__GNUC__) && !defined(__clang__)
|
|
#pragma GCC push_options
|
|
#pragma GCC optimize ("no-tree-vrp")
|
|
#endif
|
|
static void DrawOBJS (int D)
|
|
{
|
|
void (*DrawTile) (uint32, uint32, uint32, uint32) = NULL;
|
|
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;
|
|
|
|
int PixWidth = IPPU.QuadWidthPixels ? 4 : (IPPU.DoubleWidthPixels ? 2 : 1);
|
|
BG.InterlaceLine = S9xInterlaceField() ? 8 : 0;
|
|
GFX.Z1 = 2;
|
|
int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
|
|
|
|
for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
|
|
{
|
|
int I = 0;
|
|
int tiles = GFX.OBJLines[Y].Tiles;
|
|
|
|
for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < sprite_limit; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
|
|
{
|
|
tiles += GFX.OBJVisibleTiles[S];
|
|
if (tiles <= 0)
|
|
continue;
|
|
|
|
int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0)) & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10);
|
|
int TileX = PPU.OBJ[S].Name & 0x0f;
|
|
int TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8;
|
|
int TileInc = 1;
|
|
|
|
if (PPU.OBJ[S].HFlip)
|
|
{
|
|
TileX = (TileX + (GFX.OBJWidths[S] >> 3) - 1) & 0x0f;
|
|
BaseTile |= H_FLIP;
|
|
TileInc = -1;
|
|
}
|
|
|
|
GFX.Z2 = D + PPU.OBJ[S].Priority * 4;
|
|
|
|
int DrawMode = 3;
|
|
int clip = 0, next_clip = -1000;
|
|
int X = PPU.OBJ[S].HPos;
|
|
if (X == -256)
|
|
X = 256;
|
|
|
|
for (int t = tiles, O = Offset + X * PixWidth; X <= 256 && X < PPU.OBJ[S].HPos + GFX.OBJWidths[S]; TileX = (TileX + TileInc) & 0x0f, X += 8, O += 8 * PixWidth)
|
|
{
|
|
if (X < -7 || --t < 0 || X == 256)
|
|
continue;
|
|
|
|
for (int x = X; x < X + 8;)
|
|
{
|
|
if (x >= next_clip)
|
|
{
|
|
for (; clip < GFX.Clip[4].Count && GFX.Clip[4].Left[clip] <= x; clip++) ;
|
|
if (clip == 0 || x >= GFX.Clip[4].Right[clip - 1])
|
|
{
|
|
DrawMode = 0;
|
|
next_clip = ((clip < GFX.Clip[4].Count) ? GFX.Clip[4].Left[clip] : 1000);
|
|
}
|
|
else
|
|
{
|
|
DrawMode = GFX.Clip[4].DrawMode[clip - 1];
|
|
next_clip = GFX.Clip[4].Right[clip - 1];
|
|
GFX.ClipColors = !(DrawMode & 1);
|
|
|
|
if (BG.EnableMath && (PPU.OBJ[S].Palette & 4) && (DrawMode & 2))
|
|
{
|
|
DrawTile = GFX.DrawTileMath;
|
|
DrawClippedTile = GFX.DrawClippedTileMath;
|
|
}
|
|
else
|
|
{
|
|
DrawTile = GFX.DrawTileNomath;
|
|
DrawClippedTile = GFX.DrawClippedTileNomath;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (x == X && x + 8 < next_clip)
|
|
{
|
|
if (DrawMode)
|
|
DrawTile(BaseTile | TileX, O, TileLine, 1);
|
|
x += 8;
|
|
}
|
|
else
|
|
{
|
|
int w = (next_clip <= X + 8) ? next_clip - x : X + 8 - x;
|
|
if (DrawMode)
|
|
DrawClippedTile(BaseTile | TileX, O, x - X, w, TileLine, 1);
|
|
x += w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#if defined(__GNUC__) && !defined(__clang__)
|
|
#pragma GCC pop_options
|
|
#endif
|
|
|
|
static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
|
|
{
|
|
BG.TileAddress = PPU.BG[bg].NameBase << 1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
|
|
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
|
|
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
|
|
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC1 -= 0x8000;
|
|
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
|
|
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC2 -= 0x8000;
|
|
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
|
|
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC3 -= 0x8000;
|
|
|
|
uint32 Lines;
|
|
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
|
|
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
|
|
int PixWidth = IPPU.QuadWidthPixels ? 4 : (IPPU.DoubleWidthPixels ? 2 : 1);
|
|
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
|
|
|
|
void (*DrawTile) (uint32, uint32, uint32, uint32);
|
|
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
|
|
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
|
|
{
|
|
DrawTile = GFX.DrawTileMath;
|
|
DrawClippedTile = GFX.DrawClippedTileMath;
|
|
}
|
|
else
|
|
{
|
|
DrawTile = GFX.DrawTileNomath;
|
|
DrawClippedTile = GFX.DrawClippedTileNomath;
|
|
}
|
|
|
|
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
|
|
{
|
|
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField() : Y;
|
|
uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
|
|
uint32 HOffset = LineData[Y].BG[bg].HOffset;
|
|
int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
|
|
|
|
for (Lines = 1; Lines < GFX.LinesPerTile - VirtAlign; Lines++)
|
|
{
|
|
if ((VOffset != LineData[Y + Lines].BG[bg].VOffset) || (HOffset != LineData[Y + Lines].BG[bg].HOffset))
|
|
break;
|
|
}
|
|
|
|
if (Y + Lines > GFX.EndY)
|
|
Lines = GFX.EndY - Y + 1;
|
|
|
|
VirtAlign <<= 3;
|
|
|
|
uint32 t1, t2;
|
|
uint32 TilemapRow = (VOffset + Y2) >> OffsetShift;
|
|
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
|
|
|
|
if ((VOffset + Y2) & 8)
|
|
{
|
|
t1 = 16;
|
|
t2 = 0;
|
|
}
|
|
else
|
|
{
|
|
t1 = 0;
|
|
t2 = 16;
|
|
}
|
|
|
|
uint16 *b1, *b2;
|
|
|
|
if (TilemapRow & 0x20)
|
|
{
|
|
b1 = SC2;
|
|
b2 = SC3;
|
|
}
|
|
else
|
|
{
|
|
b1 = SC0;
|
|
b2 = SC1;
|
|
}
|
|
|
|
b1 += (TilemapRow & 0x1f) << 5;
|
|
b2 += (TilemapRow & 0x1f) << 5;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left * PixWidth + Y * GFX.PPL;
|
|
uint32 HPos = (HOffset + Left) & OffsetMask;
|
|
uint32 HTile = HPos >> 3;
|
|
uint16 *t;
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
if (HTile > 31)
|
|
t = b2 + (HTile & 0x1f);
|
|
else
|
|
t = b1 + HTile;
|
|
}
|
|
else
|
|
{
|
|
if (HTile > 63)
|
|
t = b2 + ((HTile >> 1) & 0x1f);
|
|
else
|
|
t = b1 + (HTile >> 1);
|
|
}
|
|
|
|
uint32 Width = Right - Left;
|
|
|
|
if (HPos & 7)
|
|
{
|
|
uint32 l = HPos & 7;
|
|
uint32 w = 8 - l;
|
|
if (w > Width)
|
|
w = Width;
|
|
|
|
Offset -= l * PixWidth;
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
DrawClippedTile(Tile, Offset, l, w, VirtAlign, Lines);
|
|
t++;
|
|
if (HTile == 31)
|
|
t = b2;
|
|
else
|
|
if (HTile == 63)
|
|
t = b1;
|
|
}
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, Lines);
|
|
else
|
|
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, Lines);
|
|
t += HTile & 1;
|
|
if (HTile == 63)
|
|
t = b2;
|
|
else
|
|
if (HTile == 127)
|
|
t = b1;
|
|
}
|
|
|
|
HTile++;
|
|
Offset += 8 * PixWidth;
|
|
Width -= w;
|
|
}
|
|
|
|
while (Width >= 8)
|
|
{
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
DrawTile(Tile, Offset, VirtAlign, Lines);
|
|
t++;
|
|
if (HTile == 31)
|
|
t = b2;
|
|
else
|
|
if (HTile == 63)
|
|
t = b1;
|
|
}
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawTile(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, Lines);
|
|
else
|
|
DrawTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, Lines);
|
|
t += HTile & 1;
|
|
if (HTile == 63)
|
|
t = b2;
|
|
else
|
|
if (HTile == 127)
|
|
t = b1;
|
|
}
|
|
|
|
HTile++;
|
|
Offset += 8 * PixWidth;
|
|
Width -= 8;
|
|
}
|
|
|
|
if (Width)
|
|
{
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
DrawClippedTile(Tile, Offset, 0, Width, VirtAlign, Lines);
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, 0, Width, VirtAlign, Lines);
|
|
else
|
|
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, 0, Width, VirtAlign, Lines);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl)
|
|
{
|
|
BG.TileAddress = PPU.BG[bg].NameBase << 1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
|
|
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
|
|
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
|
|
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC1 -= 0x8000;
|
|
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
|
|
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC2 -= 0x8000;
|
|
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
|
|
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC3 -= 0x8000;
|
|
|
|
int Lines;
|
|
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
|
|
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
|
|
int PixWidth = IPPU.QuadWidthPixels ? 4 : (IPPU.DoubleWidthPixels ? 2 : 1);
|
|
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
|
|
|
|
void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
|
|
int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic;
|
|
|
|
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
|
|
DrawPix = GFX.DrawMosaicPixelMath;
|
|
else
|
|
DrawPix = GFX.DrawMosaicPixelNomath;
|
|
|
|
for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
|
|
{
|
|
uint32 Y2 = HiresInterlace ? Y * 2 : Y;
|
|
uint32 VOffset = LineData[Y + MosaicStart].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
|
|
uint32 HOffset = LineData[Y + MosaicStart].BG[bg].HOffset;
|
|
|
|
Lines = PPU.Mosaic - MosaicStart;
|
|
if (Y + MosaicStart + Lines > GFX.EndY)
|
|
Lines = GFX.EndY - Y - MosaicStart + 1;
|
|
|
|
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
|
|
|
|
uint32 t1, t2;
|
|
uint32 TilemapRow = (VOffset + Y2) >> OffsetShift;
|
|
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
|
|
|
|
if ((VOffset + Y2) & 8)
|
|
{
|
|
t1 = 16;
|
|
t2 = 0;
|
|
}
|
|
else
|
|
{
|
|
t1 = 0;
|
|
t2 = 16;
|
|
}
|
|
|
|
uint16 *b1, *b2;
|
|
|
|
if (TilemapRow & 0x20)
|
|
{
|
|
b1 = SC2;
|
|
b2 = SC3;
|
|
}
|
|
else
|
|
{
|
|
b1 = SC0;
|
|
b2 = SC1;
|
|
}
|
|
|
|
b1 += (TilemapRow & 0x1f) << 5;
|
|
b2 += (TilemapRow & 0x1f) << 5;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL;
|
|
uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask;
|
|
uint32 HTile = HPos >> 3;
|
|
uint16 *t;
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
if (HTile > 31)
|
|
t = b2 + (HTile & 0x1f);
|
|
else
|
|
t = b1 + HTile;
|
|
}
|
|
else
|
|
{
|
|
if (HTile > 63)
|
|
t = b2 + ((HTile >> 1) & 0x1f);
|
|
else
|
|
t = b1 + (HTile >> 1);
|
|
}
|
|
|
|
uint32 Width = Right - Left;
|
|
|
|
HPos &= 7;
|
|
|
|
while (Left < Right)
|
|
{
|
|
uint32 w = PPU.Mosaic - (Left % PPU.Mosaic);
|
|
if (w > Width)
|
|
w = Width;
|
|
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines);
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
|
|
else
|
|
DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
|
|
}
|
|
|
|
HPos += PPU.Mosaic;
|
|
|
|
while (HPos >= 8)
|
|
{
|
|
HPos -= 8;
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
t++;
|
|
if (HTile == 31)
|
|
t = b2;
|
|
else
|
|
if (HTile == 63)
|
|
t = b1;
|
|
}
|
|
else
|
|
{
|
|
t += HTile & 1;
|
|
if (HTile == 63)
|
|
t = b2;
|
|
else
|
|
if (HTile == 127)
|
|
t = b1;
|
|
}
|
|
|
|
HTile++;
|
|
}
|
|
|
|
Offset += w * PixWidth;
|
|
Width -= w;
|
|
Left += w;
|
|
}
|
|
|
|
MosaicStart = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
|
|
{
|
|
BG.TileAddress = PPU.BG[bg].NameBase << 1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
uint16 *BPS0, *BPS1, *BPS2, *BPS3;
|
|
|
|
BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1];
|
|
BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0;
|
|
if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS1 -= 0x8000;
|
|
BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0;
|
|
if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS2 -= 0x8000;
|
|
BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2;
|
|
if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS3 -= 0x8000;
|
|
|
|
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
|
|
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
|
|
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC1 -= 0x8000;
|
|
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
|
|
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC2 -= 0x8000;
|
|
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
|
|
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC3 -= 0x8000;
|
|
|
|
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
|
|
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
|
|
int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff;
|
|
int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
|
|
int OffsetEnableMask = 0x2000 << bg;
|
|
int PixWidth = IPPU.QuadWidthPixels ? 4 : (IPPU.DoubleWidthPixels ? 2 : 1);
|
|
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
|
|
|
|
void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
|
|
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
|
|
{
|
|
DrawClippedTile = GFX.DrawClippedTileMath;
|
|
}
|
|
else
|
|
{
|
|
DrawClippedTile = GFX.DrawClippedTileNomath;
|
|
}
|
|
|
|
for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
|
|
{
|
|
uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField() : Y;
|
|
uint32 VOff = LineData[Y].BG[2].VOffset - 1;
|
|
uint32 HOff = LineData[Y].BG[2].HOffset;
|
|
uint32 HOffsetRow = VOff >> Offset2Shift;
|
|
uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift;
|
|
uint16 *s, *s1, *s2;
|
|
|
|
if (HOffsetRow & 0x20)
|
|
{
|
|
s1 = BPS2;
|
|
s2 = BPS3;
|
|
}
|
|
else
|
|
{
|
|
s1 = BPS0;
|
|
s2 = BPS1;
|
|
}
|
|
|
|
s1 += (HOffsetRow & 0x1f) << 5;
|
|
s2 += (HOffsetRow & 0x1f) << 5;
|
|
s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5);
|
|
int32 VOffsetOffset = s - s1;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left * PixWidth + Y * GFX.PPL;
|
|
uint32 HScroll = LineData[Y].BG[bg].HOffset;
|
|
bool8 left_edge = (Left < (8 - (HScroll & 7)));
|
|
uint32 Width = Right - Left;
|
|
|
|
while (Left < Right)
|
|
{
|
|
uint32 VOffset, HOffset;
|
|
|
|
if (left_edge)
|
|
{
|
|
// SNES cannot do OPT for leftmost tile column
|
|
VOffset = LineData[Y].BG[bg].VOffset;
|
|
HOffset = HScroll;
|
|
left_edge = FALSE;
|
|
}
|
|
else
|
|
{
|
|
int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3;
|
|
|
|
if (BG.OffsetSizeH == 8)
|
|
{
|
|
if (HOffTile > 31)
|
|
s = s2 + (HOffTile & 0x1f);
|
|
else
|
|
s = s1 + HOffTile;
|
|
}
|
|
else
|
|
{
|
|
if (HOffTile > 63)
|
|
s = s2 + ((HOffTile >> 1) & 0x1f);
|
|
else
|
|
s = s1 + (HOffTile >> 1);
|
|
}
|
|
|
|
uint16 HCellOffset = READ_WORD(s);
|
|
uint16 VCellOffset;
|
|
|
|
if (VOffOff)
|
|
VCellOffset = READ_WORD(s + VOffsetOffset);
|
|
else
|
|
{
|
|
if (HCellOffset & 0x8000)
|
|
{
|
|
VCellOffset = HCellOffset;
|
|
HCellOffset = 0;
|
|
}
|
|
else
|
|
VCellOffset = 0;
|
|
}
|
|
|
|
if (VCellOffset & OffsetEnableMask)
|
|
VOffset = VCellOffset + 1;
|
|
else
|
|
VOffset = LineData[Y].BG[bg].VOffset;
|
|
|
|
if (HCellOffset & OffsetEnableMask)
|
|
HOffset = (HCellOffset & ~7) | (HScroll & 7);
|
|
else
|
|
HOffset = HScroll;
|
|
}
|
|
|
|
if (HiresInterlace)
|
|
VOffset++;
|
|
|
|
uint32 t1, t2;
|
|
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
|
|
int TilemapRow = (VOffset + Y2) >> OffsetShift;
|
|
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
|
|
|
|
if ((VOffset + Y2) & 8)
|
|
{
|
|
t1 = 16;
|
|
t2 = 0;
|
|
}
|
|
else
|
|
{
|
|
t1 = 0;
|
|
t2 = 16;
|
|
}
|
|
|
|
uint16 *b1, *b2;
|
|
|
|
if (TilemapRow & 0x20)
|
|
{
|
|
b1 = SC2;
|
|
b2 = SC3;
|
|
}
|
|
else
|
|
{
|
|
b1 = SC0;
|
|
b2 = SC1;
|
|
}
|
|
|
|
b1 += (TilemapRow & 0x1f) << 5;
|
|
b2 += (TilemapRow & 0x1f) << 5;
|
|
|
|
uint32 HPos = (HOffset + Left) & OffsetMask;
|
|
uint32 HTile = HPos >> 3;
|
|
uint16 *t;
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
if (HTile > 31)
|
|
t = b2 + (HTile & 0x1f);
|
|
else
|
|
t = b1 + HTile;
|
|
}
|
|
else
|
|
{
|
|
if (HTile > 63)
|
|
t = b2 + ((HTile >> 1) & 0x1f);
|
|
else
|
|
t = b1 + (HTile >> 1);
|
|
}
|
|
|
|
uint32 l = HPos & 7;
|
|
uint32 w = 8 - l;
|
|
if (w > Width)
|
|
w = Width;
|
|
|
|
Offset -= l * PixWidth;
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
DrawClippedTile(Tile, Offset, l, w, VirtAlign, 1);
|
|
}
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, 1);
|
|
else
|
|
DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, 1);
|
|
}
|
|
|
|
Left += w;
|
|
Offset += 8 * PixWidth;
|
|
Width -= w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
|
|
{
|
|
BG.TileAddress = PPU.BG[bg].NameBase << 1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
uint16 *BPS0, *BPS1, *BPS2, *BPS3;
|
|
|
|
BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1];
|
|
BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0;
|
|
if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS1 -= 0x8000;
|
|
BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0;
|
|
if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS2 -= 0x8000;
|
|
BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2;
|
|
if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
BPS3 -= 0x8000;
|
|
|
|
SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1];
|
|
SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0;
|
|
if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC1 -= 0x8000;
|
|
SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0;
|
|
if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC2 -= 0x8000;
|
|
SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2;
|
|
if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000))
|
|
SC3 -= 0x8000;
|
|
|
|
int Lines;
|
|
int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
|
|
int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
|
|
int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
|
|
int OffsetEnableMask = 0x2000 << bg;
|
|
int PixWidth = IPPU.QuadWidthPixels ? 4 : (IPPU.DoubleWidthPixels ? 2 : 1);
|
|
bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
|
|
|
|
void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
|
|
int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic;
|
|
|
|
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
|
|
DrawPix = GFX.DrawMosaicPixelMath;
|
|
else
|
|
DrawPix = GFX.DrawMosaicPixelNomath;
|
|
|
|
for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
|
|
{
|
|
uint32 Y2 = HiresInterlace ? Y * 2 : Y;
|
|
uint32 VOff = LineData[Y + MosaicStart].BG[2].VOffset - 1;
|
|
uint32 HOff = LineData[Y + MosaicStart].BG[2].HOffset;
|
|
|
|
Lines = PPU.Mosaic - MosaicStart;
|
|
if (Y + MosaicStart + Lines > GFX.EndY)
|
|
Lines = GFX.EndY - Y - MosaicStart + 1;
|
|
|
|
uint32 HOffsetRow = VOff >> Offset2Shift;
|
|
uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift;
|
|
uint16 *s, *s1, *s2;
|
|
|
|
if (HOffsetRow & 0x20)
|
|
{
|
|
s1 = BPS2;
|
|
s2 = BPS3;
|
|
}
|
|
else
|
|
{
|
|
s1 = BPS0;
|
|
s2 = BPS1;
|
|
}
|
|
|
|
s1 += (HOffsetRow & 0x1f) << 5;
|
|
s2 += (HOffsetRow & 0x1f) << 5;
|
|
s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5);
|
|
int32 VOffsetOffset = s - s1;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL;
|
|
uint32 HScroll = LineData[Y + MosaicStart].BG[bg].HOffset;
|
|
uint32 Width = Right - Left;
|
|
|
|
while (Left < Right)
|
|
{
|
|
uint32 VOffset, HOffset;
|
|
|
|
if (Left < (8 - (HScroll & 7)))
|
|
{
|
|
// SNES cannot do OPT for leftmost tile column
|
|
VOffset = LineData[Y + MosaicStart].BG[bg].VOffset;
|
|
HOffset = HScroll;
|
|
}
|
|
else
|
|
{
|
|
int HOffTile = (((Left + (HScroll & 7)) - 8) + (HOff & ~7)) >> 3;
|
|
|
|
if (BG.OffsetSizeH == 8)
|
|
{
|
|
if (HOffTile > 31)
|
|
s = s2 + (HOffTile & 0x1f);
|
|
else
|
|
s = s1 + HOffTile;
|
|
}
|
|
else
|
|
{
|
|
if (HOffTile > 63)
|
|
s = s2 + ((HOffTile >> 1) & 0x1f);
|
|
else
|
|
s = s1 + (HOffTile >> 1);
|
|
}
|
|
|
|
uint16 HCellOffset = READ_WORD(s);
|
|
uint16 VCellOffset;
|
|
|
|
if (VOffOff)
|
|
VCellOffset = READ_WORD(s + VOffsetOffset);
|
|
else
|
|
{
|
|
if (HCellOffset & 0x8000)
|
|
{
|
|
VCellOffset = HCellOffset;
|
|
HCellOffset = 0;
|
|
}
|
|
else
|
|
VCellOffset = 0;
|
|
}
|
|
|
|
if (VCellOffset & OffsetEnableMask)
|
|
VOffset = VCellOffset + 1;
|
|
else
|
|
VOffset = LineData[Y + MosaicStart].BG[bg].VOffset;
|
|
|
|
if (HCellOffset & OffsetEnableMask)
|
|
HOffset = (HCellOffset & ~7) | (HScroll & 7);
|
|
else
|
|
HOffset = HScroll;
|
|
}
|
|
|
|
if (HiresInterlace)
|
|
VOffset++;
|
|
|
|
uint32 t1, t2;
|
|
int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
|
|
int TilemapRow = (VOffset + Y2) >> OffsetShift;
|
|
BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
|
|
|
|
if ((VOffset + Y2) & 8)
|
|
{
|
|
t1 = 16;
|
|
t2 = 0;
|
|
}
|
|
else
|
|
{
|
|
t1 = 0;
|
|
t2 = 16;
|
|
}
|
|
|
|
uint16 *b1, *b2;
|
|
|
|
if (TilemapRow & 0x20)
|
|
{
|
|
b1 = SC2;
|
|
b2 = SC3;
|
|
}
|
|
else
|
|
{
|
|
b1 = SC0;
|
|
b2 = SC1;
|
|
}
|
|
|
|
b1 += (TilemapRow & 0x1f) << 5;
|
|
b2 += (TilemapRow & 0x1f) << 5;
|
|
|
|
uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask;
|
|
uint32 HTile = HPos >> 3;
|
|
uint16 *t;
|
|
|
|
if (BG.TileSizeH == 8)
|
|
{
|
|
if (HTile > 31)
|
|
t = b2 + (HTile & 0x1f);
|
|
else
|
|
t = b1 + HTile;
|
|
}
|
|
else
|
|
{
|
|
if (HTile > 63)
|
|
t = b2 + ((HTile >> 1) & 0x1f);
|
|
else
|
|
t = b1 + (HTile >> 1);
|
|
}
|
|
|
|
uint32 w = PPU.Mosaic - (Left % PPU.Mosaic);
|
|
if (w > Width)
|
|
w = Width;
|
|
|
|
Tile = READ_WORD(t);
|
|
GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl;
|
|
|
|
if (BG.TileSizeV == 16)
|
|
Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1));
|
|
|
|
if (BG.TileSizeH == 8)
|
|
DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines);
|
|
else
|
|
{
|
|
if (!(Tile & H_FLIP))
|
|
DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
|
|
else
|
|
if (!(Tile & V_FLIP))
|
|
DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines);
|
|
}
|
|
|
|
Left += w;
|
|
Offset += w * PixWidth;
|
|
Width -= w;
|
|
}
|
|
|
|
MosaicStart = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void DrawBackgroundMode7 (int bg, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int D)
|
|
{
|
|
/* The C tile renderer samples Mode 7 through de-interleaved
|
|
tilemap/graphics planes (Mode7TileMap/Mode7Gfx in tile.c); refresh
|
|
them from current VRAM before sampling, exactly where snes9x2010's
|
|
caller does. VRAM is VBlank-stable across a frame's Mode 7
|
|
rendering, so one snapshot covers every clip segment below. */
|
|
S9xMode7DeinterleaveVRAM();
|
|
|
|
for (int clip = 0; clip < GFX.Clip[bg].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2))
|
|
DrawMath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
|
|
else
|
|
DrawNomath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
|
|
}
|
|
}
|
|
|
|
static inline void DrawBackdrop (void)
|
|
{
|
|
uint32 Offset = GFX.StartY * GFX.PPL;
|
|
|
|
/* The C tile renderer's backdrop functions derive ScreenColors from
|
|
RealScreenColors per call (ClipColors ? BlackColourMap :
|
|
RealScreenColors), matching snes9x2010's caller contract where the
|
|
caller sets RealScreenColors first. The old tileimpl backdrop read
|
|
GFX.ScreenColors set by earlier tile draws instead, so on a frame
|
|
where the backdrop draws first RealScreenColors was still NULL. */
|
|
GFX.RealScreenColors = IPPU.ScreenColors;
|
|
|
|
for (int clip = 0; clip < GFX.Clip[5].Count; clip++)
|
|
{
|
|
GFX.ClipColors = !(GFX.Clip[5].DrawMode[clip] & 1);
|
|
|
|
if (BG.EnableMath && (GFX.Clip[5].DrawMode[clip] & 2))
|
|
GFX.DrawBackdropMath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
|
|
else
|
|
GFX.DrawBackdropNomath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
|
|
}
|
|
}
|
|
|
|
static uint16 get_crosshair_color (uint8 color)
|
|
{
|
|
switch (color & 15)
|
|
{
|
|
case 0: return (BUILD_PIXEL( 0, 0, 0)); // transparent, shouldn't be used
|
|
case 1: return (BUILD_PIXEL( 0, 0, 0)); // Black
|
|
case 2: return (BUILD_PIXEL( 8, 8, 8)); // 25Grey
|
|
case 3: return (BUILD_PIXEL(16, 16, 16)); // 50Grey
|
|
case 4: return (BUILD_PIXEL(23, 23, 23)); // 75Grey
|
|
case 5: return (BUILD_PIXEL(31, 31, 31)); // White
|
|
case 6: return (BUILD_PIXEL(31, 0, 0)); // Red
|
|
case 7: return (BUILD_PIXEL(31, 16, 0)); // Orange
|
|
case 8: return (BUILD_PIXEL(31, 31, 0)); // Yellow
|
|
case 9: return (BUILD_PIXEL( 0, 31, 0)); // Green
|
|
case 10: return (BUILD_PIXEL( 0, 31, 31)); // Cyan
|
|
case 11: return (BUILD_PIXEL( 0, 23, 31)); // Sky
|
|
case 12: return (BUILD_PIXEL( 0, 0, 31)); // Blue
|
|
case 13: return (BUILD_PIXEL(23, 0, 31)); // Violet
|
|
case 14: return (BUILD_PIXEL(31, 0, 31)); // Magenta
|
|
case 15: return (BUILD_PIXEL(31, 0, 16)); // Purple
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y)
|
|
{
|
|
if (!crosshair)
|
|
return;
|
|
|
|
int16 r, rx = 1, c, cx = 1, W = SNES_WIDTH, H = PPU.ScreenHeight;
|
|
uint16 fg, bg;
|
|
|
|
x -= 7;
|
|
y -= 7;
|
|
|
|
if (IPPU.QuadWidthPixels) { cx = 4; x *= 4; W *= 4; }
|
|
else if (IPPU.DoubleWidthPixels) { cx = 2; x *= 2; W *= 2; }
|
|
if (IPPU.DoubleHeightPixels) { rx = 2; y *= 2; H *= 2; }
|
|
|
|
fg = get_crosshair_color(fgcolor);
|
|
bg = get_crosshair_color(bgcolor);
|
|
|
|
uint16 *s = GFX.Screen + y * (int32)GFX.RealPPL + x;
|
|
|
|
for (r = 0; r < 15 * rx; r++, s += GFX.RealPPL - 15 * cx)
|
|
{
|
|
if (y + r < 0)
|
|
{
|
|
s += 15 * cx;
|
|
continue;
|
|
}
|
|
|
|
if (y + r >= H)
|
|
break;
|
|
|
|
for (c = 0; c < 15 * cx; c++, s++)
|
|
{
|
|
if (x + c < 0 || s < GFX.Screen)
|
|
continue;
|
|
|
|
if (x + c >= W)
|
|
{
|
|
s += 15 * cx - c;
|
|
break;
|
|
}
|
|
|
|
uint8 p = crosshair[(r / rx) * 15 + (c / cx)];
|
|
|
|
if (p == '#' && fgcolor)
|
|
*s = (fgcolor & 0x10) ? COLOR_ADD::fn1_2(fg, *s) : fg;
|
|
else
|
|
if (p == '.' && bgcolor)
|
|
*s = (bgcolor & 0x10) ? COLOR_ADD::fn1_2(*s, bg) : bg;
|
|
}
|
|
}
|
|
}
|
|
|