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Carsten Teibes 7704c0c159 Merge pull request #3407 from florianessl/compat/StatDelimiter
Support for changed game constants: StatDelimiter & WhiteDragon patches
2026-03-16 20:08:19 +01:00

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#include "game_actors.h"
#include "game_constants.h"
#include "game_message.h"
#include "game_party.h"
#include "options.h"
#include <lcf/data.h>
#include "game_variables.h"
#include "main_data.h"
#include <iostream>
#include <memory>
#include "doctest.h"
#include "player.h"
TEST_SUITE_BEGIN("Parse");
constexpr char escape = '\\';
struct DataInit {
DataInit() {
for (int i = 0; i < 4; ++i) {
lcf::Data::actors.push_back({});
lcf::Data::actors.back().ID = i + 1;
lcf::Data::actors.back().Setup(true);
}
lcf::rpg::SaveInventory inventory;
inventory.party.push_back(3);
Main_Data::game_constants = std::make_unique<Game_Constants>();
Main_Data::game_actors = std::make_unique<Game_Actors>();
Main_Data::game_party = std::make_unique<Game_Party>();
Main_Data::game_party->SetupFromSave(std::move(inventory));
Main_Data::game_variables = std::make_unique<Game_Variables>(Game_Variables::min_2k3, Game_Variables::max_2k3);
Main_Data::game_variables->SetWarning(0);
}
~DataInit() {
lcf::Data::actors.clear();
Main_Data::game_party.reset();
Main_Data::game_variables.reset();
}
};
TEST_CASE("Actors") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\n[0]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[1]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[2]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[3]HelloWorld";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, msg.data() + 5);
msg = u8"\\n[55]HelloWorld";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 55);
REQUIRE_EQ(ret.next, msg.data() + 6);
msg = u8"\\N[55]HelloWorld";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 55);
REQUIRE_EQ(ret.next, msg.data() + 6);
msg = u8"\\C[55]HelloWorld";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
}
TEST_CASE("BadActors") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\n[A]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[2A]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[A2]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[2A2]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[2";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[01]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[02]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[000]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
}
TEST_CASE("ActorVars") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\n[\\v[0]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 0);
msg = u8"\\n[\\v[1]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 1);
msg = u8"\\n[\\v[1]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 5);
msg = u8"\\n[\\v[1]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 5);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 3);
msg = u8"\\n[\\v[2]\\v[1]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 32);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 3);
msg = u8"\\n[\\v[1]\\v[0]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 20);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\n[\\v[0]\\v[0]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
}
TEST_CASE("ActorVarsRecurse") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\n[\\v[\\v[1]]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::easyrpg_default_max_recursion);
REQUIRE_EQ(ret.value, 50);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\n[\\v[\\v[1]]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()) - 1);
}
TEST_CASE("ActorsUnicode") {
DataInit init;
// Hack for MSVC. Complains with error C2015 when we try to use U'σ'
const uint32_t esc = U"σ"[0];
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"σn[1]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), esc);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 25);
msg = u8"σn[σv[1]]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), esc);
REQUIRE_EQ(ret.value, 25);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
}
TEST_CASE("Variables") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\v[0]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\v[1]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\v[A]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\v[999]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 999);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\v[1]HelloWorld";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, &*msg.data() + 5);
}
TEST_CASE("VarsRecurse") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
Main_Data::game_variables->Set(1, 2);
msg = u8"\\v[\\v[1]]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::easyrpg_default_max_recursion);
REQUIRE_EQ(ret.value, 2);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
msg = u8"\\v[\\v[1]]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()) - 1);
}
TEST_CASE("Colors") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\c[0]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[1]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[A]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[999]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 999);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[1]HelloWorld";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, &*msg.data() + 5);
}
TEST_CASE("ColorVarsRecurse") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\c[\\v[\\v[1]]]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::easyrpg_default_max_recursion);
REQUIRE_EQ(ret.value, 50);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\c[\\v[\\v[1]]]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()) - 1);
}
TEST_CASE("Colors ArraySyntax") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\c[3]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 3);
REQUIRE(!ret.is_array());
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[3,10]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.values[0], 3);
REQUIRE_EQ(ret.values[1], 10);
REQUIRE(ret.is_array());
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[32,4]Hello";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 32);
REQUIRE_EQ(ret.values[0], 32);
REQUIRE_EQ(ret.values[1], 4);
REQUIRE(ret.is_array());
REQUIRE_EQ(ret.next, &*msg.data() + 8);
msg = u8"\\c[3,0004]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.values[0], 3);
REQUIRE_EQ(ret.values[1], 4);
REQUIRE(ret.is_array());
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\c[3,a]HelloWorld";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.values[0], 3);
REQUIRE_EQ(ret.values[1], 0);
REQUIRE(ret.is_array());
REQUIRE_EQ(ret.next, &*msg.data() + 7);
msg = u8"\\c[3,]";
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion, true);
REQUIRE_EQ(ret.value, 3);
REQUIRE_EQ(ret.values[0], 3);
REQUIRE_EQ(ret.values[1], 0);
REQUIRE(ret.is_array());
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
}
TEST_CASE("Speed") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\s[0]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\s[1]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\s[A]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\s[999]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 999);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
msg = u8"\\s[1]HelloWorld";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 1);
REQUIRE_EQ(ret.next, &*msg.data() + 5);
}
TEST_CASE("SpeedVarsRecurse") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\s[\\v[\\v[1]]]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::easyrpg_default_max_recursion);
REQUIRE_EQ(ret.value, 50);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()));
Main_Data::game_variables->Set(1, 2);
Main_Data::game_variables->Set(2, 50);
msg = u8"\\s[\\v[\\v[1]]]";
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape, false, Game_Message::rpg_rt_default_max_recursion);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, (msg.data() + msg.size()) - 1);
}
TEST_CASE("BadActor") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\n[3]";
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
}
TEST_CASE("BadVariable") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\v[3]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
}
TEST_CASE("BadColor") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\c[3]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseSpeed(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
}
TEST_CASE("BadSpeed") {
DataInit init;
std::string msg;
Game_Message::ParseParamResult ret;
msg = u8"\\s[3]";
ret = Game_Message::ParseActor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseVariable(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
ret = Game_Message::ParseColor(msg.data(), (msg.data() + msg.size()), escape);
REQUIRE_EQ(ret.value, 0);
REQUIRE_EQ(ret.next, msg.data());
}
TEST_CASE("ParseManiacExFont") {
DataInit init;
Player::game_config.patch_maniac.Set(true);
std::string msg;
Utils::ExFontRet ret;
msg = u8"$[43]";
ret = Utils::ExFontNext(msg.data(), (msg.data() + msg.size()));
REQUIRE_EQ(ret.value, 0xFF0304);
REQUIRE_EQ(ret.next, msg.data() + msg.size());
msg = u8"$[3,40]";
ret = Utils::ExFontNext(msg.data(), (msg.data() + msg.size()));
REQUIRE_EQ(ret.value, 0xFF2803);
REQUIRE_EQ(ret.next, msg.data() + msg.size());
Player::game_config.patch_maniac.Set(false);
}
TEST_SUITE_END();