Files
WizzardSK a563bb5e97 Base the dosbox core on dosbox-core, with ZIP support and more from DOSBox Pure
The core is replaced by dosbox-core as of libretro/dosbox-core d38fcb50 (its
history is in that repository), with the following on top:

- Frontend VFS for mounted drives (libretro/dosbox-core#11): Android content://
  and saf:// content works.
- Built as dosbox_libretro and called DOSBox, so it installs next to
  dosbox-core without sharing its options, saves directory or config file.
  Option keys keep their dosbox_core_ prefix.
- ZIP files as content, from DOSBox Pure (Bernhard Schelling): its zipDrive,
  unionDrive and memoryDrive, and the helpers they share (drive_dbp.cpp). The
  archive is mounted as C: without being extracted and the game's changes go
  to <name>.save.zip in the saves directory. DOS_Drive and DOS_File get the
  few members those drives need, with defaults.
- The game in a ZIP is started when there is nothing to choose: the single
  program in the root, or in the one folder the root holds, leaving setup and
  install programs aside.
- Disk images inside a ZIP: CD images (cue sheets with data and audio tracks,
  or ISOs) as D:, floppy images as A:, hard disk images as E: and on. Files on
  emulated drives can be named "$C:\PATH" as in DOSBox Pure; host_stat,
  fopen_wrap, the CD image reader and the audio track decoder open them
  through the drive, finding files by their long names. CDs and floppies go
  to RetroArch's disc control.
- A start menu after DOSBox Pure's when a ZIP leaves a choice: it lists the
  programs on C: and on the mounted images, starts the one picked, can make it
  start on its own next time (kept in C:\DOSBOX.RUN, in the save file), and
  comes back when the program exits. Keyboard and gamepad; it can be turned
  off in the core options.
- Automatic gamepad mapping from DOSBox Pure's Keyb2Joypad database (original
  data by Jemy Murphy and bigjim, used by DOSBox Pure with permission): a game
  the database knows, as a ZIP or from a directory, gets its keys, mouse and
  joystick actions on the first gamepad instead of the DOS joystick, with the
  action names shown in RetroArch. It can be turned off.
- The CPU speed from the game's year, from its name or the database, as in
  DOSBox Pure; it can be turned off.
- Roland SC-55 MIDI with Nuked-SC55 (nukeykt), from DOSBox Pure, as a new MIDI
  driver taking the module's ROMs from the system directory.
2026-09-28 01:41:33 +02:00

107 lines
2.6 KiB
C

/*
* Copyright (C) 2002-2021 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DOSBOX_RENDER_H
#define DOSBOX_RENDER_H
// 0: complex scalers off, scaler cache off, some simple scalers off, memory requirements reduced
// 1: complex scalers off, scaler cache off, all simple scalers on
// 2: complex scalers off, scaler cache on
// 3: complex scalers on
#ifndef RENDER_USE_ADVANCED_SCALERS
#define RENDER_USE_ADVANCED_SCALERS 3
#endif
#include "../src/gui/render_scalers.h"
#define RENDER_SKIP_CACHE 16
//Enable this for scalers to support 0 input for empty lines
//#define RENDER_NULL_INPUT
typedef struct {
struct {
Bit8u red;
Bit8u green;
Bit8u blue;
Bit8u unused;
} rgb[256];
union {
Bit16u b16[256];
Bit32u b32[256];
} lut;
bool changed;
Bit8u modified[256];
Bitu first;
Bitu last;
} RenderPal_t;
typedef struct {
struct {
Bitu width, start;
Bitu height;
Bitu bpp;
bool dblw,dblh;
double ratio;
float fps;
} src;
struct {
int count;
int max;
Bitu index;
Bit8u hadSkip[RENDER_SKIP_CACHE];
} frameskip;
struct {
Bitu size;
scalerMode_t inMode;
scalerMode_t outMode;
scalerOperation_t op;
bool clearCache;
bool forced;
ScalerLineHandler_t lineHandler;
ScalerLineHandler_t linePalHandler;
ScalerComplexHandler_t complexHandler;
Bitu blocks, lastBlock;
Bitu outPitch;
Bit8u *outWrite;
Bitu cachePitch;
Bit8u *cacheRead;
Bitu inHeight, inLine, outLine;
} scale;
#if C_OPENGL
char* shader_src;
#endif
RenderPal_t pal;
bool updating;
bool active;
bool aspect;
bool fullFrame;
bool forceUpdate;
} Render_t;
extern Render_t render;
extern ScalerLineHandler_t RENDER_DrawLine;
void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh);
bool RENDER_StartUpdate(void);
void RENDER_EndUpdate(bool abort);
void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue);
bool RENDER_GetForceUpdate(void);
void RENDER_SetForceUpdate(bool);
#endif