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Tim Allen 2b81b630cb Update to v093r12a release.
byuu says:

Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new
fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all
fucked up now for some strange reason. So I'm just using this snapshot
to debug the issue.
2014-01-05 20:59:17 +11:00

24 lines
767 B
C++

struct Input {
static const char* Handle;
static const char* KeyboardSupport;
static const char* MouseSupport;
static const char* JoypadSupport;
static const char* JoypadRumbleSupport;
virtual bool cap(const nall::string& name) { return false; }
virtual nall::any get(const nall::string& name) { return false; }
virtual bool set(const nall::string& name, const nall::any& value) { return false; }
virtual bool acquire() { return false; }
virtual bool unacquire() { return false; }
virtual bool acquired() { return false; }
virtual nall::vector<nall::HID::Device*> poll() { return {}; }
virtual bool rumble(uint64_t id, bool enable) {}
virtual bool init() { return true; }
virtual void term() {}
Input() {}
virtual ~Input() {}
};