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effectcraft/docs/plugins.md

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Effect plug-ins

EffectCraft loads third-party effects through a small, versioned plug-in API (API version 1). A plug-in effect behaves exactly like a built-in one: it is listed in Effects & Presets (and the Effect menu) under its category, applied by id (effect.apply {"effect": "org.example.posterize"}) or display name, its parameters are ordinary properties (keyframes, expressions, Effect Controls, prop.set), and it is saved in projects by id.

There are two ways to write one:

WebAssembly plug-in Rust plug-in
What a .wasm (or .wat) module a type implementing effectcraft_effects::plugin::EffectPlugin
Loaded by Effect ▸ Load Effect Plug-in…, effect.plugins.load {path | folder}, or the Plug-ins folder next to the settings at start-up register_plugin(Arc::new(MyEffect)) in an app that links EffectCraft's crates
Sandbox yes: no imports (no files, clock or network), fuel-limited, at most 1 GiB of memory, deterministic floats none (it is your code)
Platforms desktop and CLI (the wasmi interpreter, crate feature effectcraft-plugin/wasm); not the web build everywhere

effect.plugins.list lists what is loaded: {api, wasm, plugins: [{id, name, category, version, author, source, params}]}.

The contract

  • Pixels are premultiplied RGBA f32 (0–1; values may exceed 1 in 32 bpc projects), row major, processed in place. The buffer is the layer's (after masks and the effects above), possibly at preview resolution (scale = buffer pixels per layer pixel) and padded.
  • Parameters arrive flattened to f64s in the order they are declared: slider, angle, checkbox (0 / 1) and popup (0-based index) take one value, point two (already in buffer pixels), colour four (RGBA 0–1).
  • Time is layer time in seconds.
  • Rendering must be deterministic and may run on several threads at once (a WebAssembly plug-in gets one instance per thread).
  • A failed render (an error code, a trap, running out of fuel) leaves the frame unchanged.

The manifest

Every plug-in describes itself with a JSON manifest:

{
  "api": 1,
  "id": "org.effectcraft.example.posterize-bands",
  "name": "Posterize Bands",
  "category": "Stylize",
  "version": "1.0.0",
  "author": "EffectCraft contributors",
  "description": "Quantizes luminance into tinted bands.",
  "params": [
    {"id": "levels", "name": "Levels", "type": "slider", "default": 4, "min": 2, "max": 64, "sliderMax": 16, "decimals": 0},
    {"id": "mix", "name": "Tint Amount", "type": "slider", "default": 50, "min": 0, "max": 100},
    {"id": "tint", "name": "Tint", "type": "color", "default": [1.0, 0.55, 0.2, 1.0]},
    {"id": "invert", "name": "Invert Bands", "type": "checkbox", "default": false}
  ]
}
  • id: stable, reverse-domain; letters, digits, ., _, -. ec. is reserved for built-ins. Ids must be unique (a second plug-in with a taken id is refused).
  • category: one of the Effects & Presets categories (Blur & Sharpen, Stylize, …) or a new one, which appears after the built-in categories.
  • Parameter types: slider (default, min, max, optional sliderMin, sliderMax, decimals), angle (default degrees), checkbox (default bool), popup (options, default index), point (default as fractions of the layer size, [0.5, 0.5] = centre), color (default RGBA 0–1). Parameter ids are letters, digits and _, unique; at most 256 parameters; a slider needs min ≤ default ≤ max (and sliderMin ≤ sliderMax); the manifest is at most 1 MiB.

WebAssembly ABI (v1)

A module with no imports that exports:

export signature
memory memory linear memory shared with the host
ec_api_version () -> i32 must return 1
ec_manifest_ptr, ec_manifest_len () -> i32 the UTF-8 JSON manifest in memory
ec_alloc (bytes: i32) -> i32 a buffer of at least bytes bytes, 8-byte aligned; it may reuse the previous one
ec_render (pixels: i32, width: i32, height: i32, params: i32, nparams: i32, time: f64, scale: f64) -> i32 process the pixels in place; return 0 on success

For each frame the host calls ec_alloc once for a buffer holding the parameters (nparams little-endian f64s) followed by the pixels (width × height × 4 little-endian f32s), fills it, calls ec_render, and reads the pixels back. Each call gets a fuel budget proportional to the frame size; a module that loops forever stops with an error instead of hanging the app.

Example

examples/plugins/posterize-bands is a complete plug-in in plain Rust (no dependencies):

cd examples/plugins/posterize-bands
cargo build --release --target wasm32-unknown-unknown
# then, in EffectCraft: Effect ▸ Load Effect Plug-in… → target/wasm32-unknown-unknown/release/posterize_bands.wasm
# or headless:
effectcraft-cli exec effect.plugins.load '{"path": "target/wasm32-unknown-unknown/release/posterize_bands.wasm"}'

Any language that compiles to WebAssembly works (C, Zig, AssemblyScript…) as long as the module has no imports. crates/plugin/src/tests.rs has a plug-in written directly in WebAssembly text.

Rust plug-ins

use std::sync::Arc;
use effectcraft_effects::plugin::*;

struct Swap(PluginManifest);

impl EffectPlugin for Swap {
    fn manifest(&self) -> &PluginManifest { &self.0 }
    fn render(&self, frame: &mut PluginFrame, params: &PluginParams, _time: f64) -> Result<(), String> {
        if params.b("on") {
            for p in frame.pixels.iter_mut() { p.swap(0, 2); }
        }
        Ok(())
    }
}

register_plugin(Arc::new(Swap(manifest)))?; // before the UI builds its menus

PluginParams reads values by parameter id (f, b, point, color). At most 64 plug-in effects can be registered per process.

Compatibility

The API version is checked when a plug-in loads: a manifest or module for another version is refused with a message. Within a version the contract above does not change; additions (new parameter types, new optional exports) bump the version.