A line that is not a JSON object with a string `method` (an HTTP request line, other non-JSON text, a JSON array, invalid UTF-8, a line over 4 MiB) now gets one error reply and the connection is closed, so a browser's cross-origin fetch can't smuggle a command in its body. Connections are capped at 16. Same transport as LightCraft (storytold/lightcraft#129) and FilmCraft (storytold/filmcraft#123).
9.4 KiB
Control protocol
The desktop app exposes a control channel for agents, tests and the MCP bridge:
effectcraft --control 9877 # or EFFECTCRAFT_CONTROL_PORT=9877
- Transport: TCP on
127.0.0.1only, one JSON object per line in each direction. Connections are persistent; requests on one connection are answered in order. - Request:
{"id": 1, "method": "engine.execute", "params": {...}}(idis echoed back,paramsdefaults to{}). - Reply:
{"id": 1, "ok": true, "result": ...}or{"id": 1, "ok": false, "error": "message"}. - Requests run on the UI thread between frames. Input methods (
ui.click,ui.keyand similar) reply after the synthetic input has been processed. Methods that need an element that isn't drawn yet are retried for a few frames. A request times out after 60 s. - Only requests are read: every line must be a JSON object with a string
method(blank lines are skipped). Anything else (text that isn't JSON, a JSON array or number, an object withoutmethod, invalid UTF-8, a line longer than 4 MiB) gets one error reply ending in "closing the connection", and the server closes the connection, so nothing sent after it runs. An HTTP request (for example a web page's cross-originfetchto127.0.0.1:<port>) therefore can't smuggle a command in its body: its request line is rejected first. At most 16 connections are served at once; further ones get an error line and are closed. The port has no authentication, so only enable it while you use it.
Quick test:
printf '{"id":1,"method":"engine.execute","params":{"command":"comp.new","params":{"name":"A"}}}\n' | nc 127.0.0.1 9877
Engine
| Method | Params | Result |
|---|---|---|
engine.execute |
{command, params?} |
The command's result. Every engine command (effectcraft-cli commands) runs exactly as it does headless, so it never opens a dialog: comp.new {} creates a default comp. UI-only ids (tool.*, view.*, window.*, playback.*, timeline.*, app.*) fall through to the menu dispatcher. Unknown top-level params are rejected, and the error lists the accepted keys. |
ui.menu.invoke |
{id, params?} |
Like a menu click: commands with empty params may open their dialog (New Composition, Solid Settings, file pickers). |
| UI commands (via either) | timeline.column {column, visible?} (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), timeline.sourceName {value?}, timeline.search {query}, timeline.reveal.<kind> / timeline.revealAdd.<kind> (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), timeline.keyAt.<anchor|position|scale|rotation|opacity> (Alt+Shift+A/P/S/R/T), timeline.twirlSelected (Ctrl/Cmd+), timeline.collapseAll, flowchart.options {layers?, effects?, solids?, direction?: lr|tb, comp?}, flowchart.graph {comp?}→{nodes, edges}, window.workspace {name}` (all After Effects workspaces). |
|
engine.commands |
{filter?, enabledOnly?} |
[{id, label, menu, shortcut, params, enabled, why}] |
ui.menu.list |
{} |
The menu tree with enablement. |
render.frame |
{comp?, time?, max_side?, path?, base64?} |
Renders a comp frame through the session, independent of the viewer zoom or resolution. comp is an id or name (default: the active comp), time is in comp seconds (default: the CTI), max_side caps the longest side (0 = full size). Writes a PNG to path (default: a temp file) and returns {comp, time, width, height, path}. With base64: true it returns {…, png: "<base64>"} and writes no file. |
Useful query commands for engine.execute (they aren't journaled or undoable): project.summary,
comp.info {comp?}, layer.tree {layer, comp?, depth?, time?} (every node has a path),
prop.get {layer, path, comp?, time?}, editor.state, command.list {filter?, enabledOnly?, schemas?},
command.describe {command} (params doc and JSON Schema), app.capabilities (version, counts,
export formats, parity summary), jobs.list (Progress panel jobs, e.g. the background
footage.check after File ▸ Open).
Every engine command is reachable through engine.execute, and every interactive widget of every
panel registers an element id; both are enforced by crates/ui-egui/tests/ui_agent_audit.rs.
UI state
| Method | Params | Result |
|---|---|---|
ui.inspect |
{} |
Window size, pixels per point, fps, serialized UiState, playback, time, active comp, selection, open dialog, last render ms. |
ui.elements |
{prefix?} |
[{id, label, rect: [x, y, w, h]}]: the widgets drawn in the last frame, in points. |
ui.set |
{tool?, workspace?, theme?, focused?, viewer?, timeline?, menuBar?, home?} |
viewer: {zoom (null = fit), res: Full|Half|Third|Quarter|Auto, pan: [x,y], grid, rulers, safeMargins, transparencyGrid}; timeline: {pps (null = fit), start, graphEditor, showModes, openLayers: [ids], openGroups: [uids]}. |
ui.panel.show / ui.panel.close |
{panel} |
Panels: Project, Composition, Timeline, EffectControls, EffectsPresets, Info, Preview, Character, Paragraph, Align and others. |
ui.playback |
{action: play|stop|toggle|status} |
{playing, time, audio, levelsDb, peaksDb} (audio: an audio preview is running; L/R meter levels and held peaks in dBFS) |
ui.resize |
{width, height} |
Resizes the window (points). |
ui.focus |
{} |
Activates the window and takes keyboard focus. Agents normally avoid this, because the app is started without stealing focus. |
app.quit |
{force?} |
Closes the app. A modified project shows the Save / Don't Save / Cancel prompt first (automation ids dialog.unsaved.save, dialog.unsaved.dontSave, dialog.unsaved.cancel) unless force: true. |
Input
Points are logical window coordinates. A target is {id} (the element's centre; add fx/fy between
0 and 1 to pick a spot inside it) or {x, y}. modifiers is {shift, alt, command, ctrl}, where
command is ⌘ on macOS and Ctrl elsewhere.
| Method | Params |
|---|---|
ui.click |
{id | x,y, button?: left|right|middle, count?, modifiers?} |
ui.move |
{id | x,y} |
ui.drag |
{from: target, to: target, steps? (12), modifiers?}: press, move, release |
ui.scroll |
{id | x,y, dx, dy} |
ui.key |
{key}, for example Space, F9, Cmd+Z, Cmd+Shift+Z, PageDown, Escape |
ui.type |
{text}: text input into the focused field |
Locating things
| Method | Params | Result |
|---|---|---|
ui.viewer.locate |
{x, y} (comp pixels) |
{x, y} window point |
ui.viewer.hit |
{id | x,y} (window point) |
{x, y} comp pixel |
ui.timeline.locate |
{layer (id), time?} |
{x, y} window point on the layer bar |
Screenshots
| Method | Params | Result |
|---|---|---|
ui.screenshot |
{path?, panel?, id?} |
{path, width, height}: a PNG of the window, or cropped to one panel or element. |
Element ids are stable, for example tools.Selection, panel.Timeline, panel.tab.EffectControls,
panel.tab.Timeline.<comp> (one Timeline tab per open comp; panel.tab.Timeline is the shown
one), panel.tab.Viewer(<n>) and viewers.<n> (View ▸ New Viewer's other Composition viewers;
viewers.0 is the Composition panel while another viewer is active), header.workspace.Animation, project.item.<id> (a double-click opens the item, Enter
renames it), viewer.comp, viewer.handle.<layer>.<i>,
timeline.layer.<id>.bar, timeline.layer.<id>.nestedMarker.<i> (a precomp's comp markers), timeline.layer.<id>.twirl, timeline.layer.<id>.row (click selects,
Enter or a double-click renames, drag reorders), timeline.prop.<uid>.stopwatch,
timeline.key.<uid>.<frame>, timeline.cti, effectControls.prop.<uid>.value (an angle's
revolutions are timeline.prop.<uid>.revolutions, effectControls.prop.<uid>.revolutions and
properties.prop.<uid>.revolutions) and effects.item.<name>. The Composition viewer adds viewer.magnification, viewer.resolution,
viewer.roi, viewer.grid, viewer.channel, viewer.exposure, viewer.snapshot,
viewer.showSnapshot, viewer.fastPreviews (their popup entries are viewer.<menu>Item.<n>),
viewer.ruler.top|left|origin, viewer.mask.<uid>.vertex.<i>, viewer.shapePath.<uid>.vertex.<i>,
viewer.motionPath.<layer>.<key>[.in|.out], viewer.puppetPin.<uid>[.rotate|.scale],
viewer.freeTransform.handle.<i> and
viewer.regionOfInterest; the Graph Editor adds timeline.graph.transformBox[.<i>],
timeline.graph.snap and timeline.graph.reference. Use ui.elements to see what is on screen.
Viewer state that agents drive headless too: view.snapping, view.channel {channel, colorized?},
view.exposure {stops | delta}, view.resetExposure, view.takeSnapshot, view.showSnapshot,
view.fastPreviewMode {mode}, view.setRegionOfInterest {rect}, view.addGuide,
view.moveGuide, view.removeGuide; editing: shape.newPath (Pen on shape layers),
mask.insertVertex, mask.convertVertex, mask.deleteVertices, path.freeTransform (masks and
shape paths by uid), keys.setSpatialTangents (motion-path handles) and keys.transform (Graph
Editor transform box, timeline Alt-drag scaling).
The MCP server's bridge mode (effectcraft-cli mcp --bridge 9877) is a thin client of this protocol;
see agents.md.