Squash of PR #435 by @vangel76. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8.8 KiB
CADCraft control protocol
Start the desktop app with --control PORT (or CADCRAFT_CONTROL_PORT=PORT). It listens on
127.0.0.1:PORT for JSON lines: one request per line, one reply per line.
{"id": 1, "method": "cmdline.input", "params": {"text": "circle 0,0 5"}}
{"id": 1, "ok": true, "result": {"prompt": "Command:", "output": ["Command: CIRCLE"], ...}}
Errors come back as {"id": …, "ok": false, "error": "message"}.
The server waits up to 60 s for the app to answer a request. After that it replies with a timeout, and
state tells whether sending the request again is safe:
{"id": …, "ok": false, "error": "timeout", "state": "not-run"}: the app had not started the request. It is cancelled and will never run, so sending it again is safe.{"id": …, "ok": false, "error": "timeout", "state": "may-have-run"}: the app had already started it. It may still finish and change the drawing, and its late result is discarded. Inspect the drawing (drawing.inspect) before sending it again.
| Method | Params | What it does |
|---|---|---|
cmdline.input |
{text} |
Type a line at the command line exactly like a user. Starts commands by name/alias and answers prompts (points x,y, @dx,dy, @d<a, distances, keywords, empty = Enter). Spaces act as Enter except at text prompts. |
cmdline.script |
{text} |
Run a multi-line script (like .scr files). |
cmdline.key |
{key: "enter"|"escape"} |
Press Enter or Escape. Replies like cmdline.input: the state, output, and error when Enter was refused. |
cmdline.state |
Current prompt, keywords, accepted input kinds, history tail. | |
engine.execute |
{command, params} |
Run any command with JSON parameters. Never opens a dialog. |
engine.commands |
Every command: id, label, menu path, shortcut, aliases, params doc, enabled. | |
drawing.inspect |
{entities?, limit?} |
Drawing summary (counts, extents, layers, styles, blocks, layouts, selection, undo) and entities with handles and geometry. |
ui.inspect |
UI state, canvas rect, view, cursor and snap, performance counters; closePrompt: the drawing a "Save changes?" prompt is asking about (null when none); and actual egui keyboard focus (focus.id, focus.label, focus.role). |
|
ui.elements |
{label?, role?, focused?} |
Observed toolbar, tab, drafting and layer-palette controls from the latest UI frame. Filters match exactly. Each entry has its real egui id, label, role, rectangle [x,y,width,height], enabled/visible/selected state and current focus. |
ui.menu.list / ui.menu.invoke |
{command} |
The menu tree; invoke an item like a click (interactive). |
ui.pointer |
{x, y, space?: "world"|"screen", button?, action?: "click"|"move"} |
Click in the drawing area (world coordinates by default). Right button = Enter. |
ui.click / ui.move |
{x, y, button?, shift?, ctrl?} |
Real egui pointer events in screen points (reach every widget). |
ui.drag |
{x, y, to: [x, y], button?} |
Real press, move and release (drag the command line's top edge, the ViewCube ring…). |
ui.key / ui.text |
{key, cmd?, shift?, alt?} / {text} |
Synthetic keyboard input. |
ui.set |
UiState fields | Show/hide palettes, toolbars, command line, ViewCube…; theme: "system"|"light"|"dark" (also engine.execute with ui.theme {theme}); ui.inspect reports the theme shown (theme: light/dark). saveFormat: "dxf"|"dwg" (also ui.saveformat {format}) is the format Save As suggests for new drawings; saveVersion: "2000"…"2018" (also ui.saveversion {version}) the version it saves them in (SAVEAS also takes version and binary directly). |
ui.resize |
{width, height} |
Resize the window. |
ui.focus |
Activate the native window. Does not assign focus to a widget. | |
ui.screenshot |
{path?} |
PNG of the window (needs a presented frame). |
ui.render |
{path?, width?, height?, fit?} |
Headless render. fit (default true) frames the whole drawing; false uses the current view. Replies {pngBase64, width, height, bytes, path?}. |
app.open / app.save / app.quit |
{path} |
File operations. |
The MCP server (cadcraft-cli mcp --connect 127.0.0.1:PORT) wraps this protocol; headless
(cadcraft-cli mcp) it serves the same methods from an in-process session.
ui.key queues real egui key events; its reply acknowledges the queue. Poll ui.inspect or
ui.elements for the resulting focus or state before sending the next action. Use Tab and
Shift-Tab to traverse controls and Enter/Space to activate them. The observed registry is not
the operating system's accessibility tree and does not establish physical input or screen-reader
acceptance. Unregistered controls still report their actual focus ID, with a null label/role.
The native host restores layout choices from workspace.json and saves changes atomically.
It stores palette/toolset visibility, selected toolset, collapsed groups, command-line history
height and related chrome choices. It does not store drawings, command buffers, dialogs or the
current Start tab. The default directory is ~/Library/Application Support/CADCraft on macOS,
%APPDATA%/CADCraft on Windows, and $XDG_CONFIG_HOME/cadcraft or ~/.config/cadcraft elsewhere.
Set CADCRAFT_CONFIG_DIR to a private directory for an isolated profile; an explicitly empty
value disables workspace reads and writes. An invalid, oversized or newer-version file is
reported and left untouched, with persistence disabled for that launch. Repair or move that
file before restarting to resume saving workspace choices.
Panel docking
Tool Sets, Layers, and Properties can be regrouped, split, floated within the app window, closed, and reopened. The drawing canvas stays visible and cannot be closed or turned into a tab. The document/session view is protected. Layouts, active tabs, panel visibility, and floating rectangles are saved with the app's existing UI preferences. These operations do not edit document contents.
Panel IDs: toolSets, layers, properties. The protected center is canvas.
ui.dock accepts operation; basic per-panel operations also require panel. The advanced resizeSplit operation below uses a split path instead of a panel. Basic operations are open, close, activate, float (with finite positive rect: [x, y, width, height]), or move (with target and zone: center|left|right|top|bottom). Center groups with the target; side zones split beside it. ui.dock.reset restores the default arrangement. Invalid moves return an error without changing the layout.
Invoke these UI commands through engine.execute, for example {"command":"ui.dock","params":{"operation":"float","panel":"layers","rect":[100,100,320,440]}}.
Advanced ui.dock operations use the same validated transaction as pointer gestures:
moveFloating updates rect, resizeSplit accepts a boolean child path and
size ({"Ratio":0.5}, {"FixedFirst":280}, or {"FixedSecond":280}),
setStackOpen takes open, and resizeStack takes a point height or null.
A center move can include before (panel ID or null to append) for tab order.
The equivalent {"action": ...} form accepts a serialized shared docking action;
this is also the form emitted by the renderer. Protected-canvas and app-specific panel
rules apply equally to both forms.
Command-line replies
The app and the headless session reply with the same fields.
cmdline.state, cmdline.key and cmdline.input return the command-line state:
| Field | Value |
|---|---|
prompt |
The prompt text ("Command:" when idle). |
running |
The id of the running command, or null. |
keywords |
The current prompt's options. |
accept |
The kinds of input the current prompt accepts, or null when idle. |
buffer |
Text typed in the command line but not yet submitted (always "" headless). |
history |
The last 20 history lines. |
historyExpanded |
Whether the history is expanded (always false headless). |
cmdline.input adds:
output: the history lines the input added. This includes the error message when the line was refused.error: the error message, only when the line was refused (unknown command, invalid input…).
A refused line still replies "ok": true, because the text was typed. Check error.
app.open without a string path fails with "missing path" before any command runs.
Interface language
Select a language with engine.execute and the UI command ui.language:
{"id":1,"method":"engine.execute","params":{"command":"ui.language","params":{"lang":"uk"}}}
Supported values are auto, en and uk. ui.set also accepts
{"interfaceLanguage":"uk"}; ui.inspect reports the saved choice in its UI state.
Invalid choices leave the current language unchanged. Menus, command labels and prompt text
returned by the control channel retain their English source text. See localization.md.