# Sample user configuration message(STATUS "Loading user configuration") # Uncomment to use locally built wsldevicehost binaries. # This folder should contain both wsldevicehost.dll and WslDeviceHost.idl # set(WSL_DEVICEHOST_BIN "C:/path/to/devicehost/bin") # Uncomment to enable development packages (smaller, faster to install) # # Note: .vhd files fail to mount via symlink / hardlink, so COPY is needed. # set(WSL_DEV_BINARY_PATH "C:/wsldev") if(WSL_DEV_BINARY_PATH) file(MAKE_DIRECTORY ${WSL_DEV_BINARY_PATH}) file(CREATE_LINK "${KERNEL_SOURCE_DIR}/bin/${TARGET_PLATFORM}/kernel" "${WSL_DEV_BINARY_PATH}/kernel" SYMBOLIC) file(COPY_FILE "${WSLG_SOURCE_DIR}/${TARGET_PLATFORM}/system.vhd" "${WSL_DEV_BINARY_PATH}/system.vhd" ONLY_IF_DIFFERENT) file(COPY_FILE "${KERNEL_SOURCE_DIR}/bin/${TARGET_PLATFORM}/artifacts.vhd" "${WSL_DEV_BINARY_PATH}/artifacts.vhd" ONLY_IF_DIFFERENT) # read-only VHDs need to be world readable to mount successfully. execute_process( COMMAND icacls.exe "${WSL_DEV_BINARY_PATH}/system.vhd" "/grant:r" "Everyone:(R)" /Q COMMAND icacls.exe "${WSL_DEV_BINARY_PATH}/artifacts.vhd" "/grant:r" "Everyone:(R)" /Q WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} COMMAND_ERROR_IS_FATAL ANY) file(CREATE_LINK "${MSRDC_SOURCE_DIR}/${TARGET_PLATFORM}/msrdc.exe" "${WSL_DEV_BINARY_PATH}/msrdc.exe" SYMBOLIC) file(CREATE_LINK "${WSLG_SOURCE_DIR}/wslg.rdp" "${WSL_DEV_BINARY_PATH}/wslg.rdp" SYMBOLIC) file(CREATE_LINK "${WSLG_SOURCE_DIR}/wslg_desktop.rdp" "${WSL_DEV_BINARY_PATH}/wslg_desktop.rdp" SYMBOLIC) file(CREATE_LINK "${MSRDC_SOURCE_DIR}/${TARGET_PLATFORM}/rdclientax.dll" "${WSL_DEV_BINARY_PATH}/rdclientax.dll" SYMBOLIC) file(CREATE_LINK "${MSRDC_SOURCE_DIR}/${TARGET_PLATFORM}/rdpnanoTransport.dll" "${WSL_DEV_BINARY_PATH}/rdpnanoTransport.dll" SYMBOLIC) file(CREATE_LINK "${MSRDC_SOURCE_DIR}/${TARGET_PLATFORM}/RdpWinStlHelper.dll" "${WSL_DEV_BINARY_PATH}/RdpWinStlHelper.dll" SYMBOLIC) file(CREATE_LINK "${MSAL_SOURCE_DIR}/${TARGET_PLATFORM}/msal.wsl.proxy.exe" "${WSL_DEV_BINARY_PATH}/msal.wsl.proxy.exe" SYMBOLIC) file(MAKE_DIRECTORY "${WSL_DEV_BINARY_PATH}/lib") file(CREATE_LINK "${DIRECT3D_SOURCE_DIR}/lib/${TARGET_PLATFORM}/libd3d12.so" "${WSL_DEV_BINARY_PATH}/lib/libd3d12.so" SYMBOLIC) file(CREATE_LINK "${DIRECT3D_SOURCE_DIR}/lib/${TARGET_PLATFORM}/libd3d12core.so" "${WSL_DEV_BINARY_PATH}/lib/libd3d12core.so" SYMBOLIC) file(CREATE_LINK "${DXCORE_SOURCE_DIR}/lib/libdxcore.so" "${WSL_DEV_BINARY_PATH}/lib/libdxcore.so" SYMBOLIC) foreach(LANG ${SUPPORTED_LANGS}) file(CREATE_LINK "${MSRDC_SOURCE_DIR}/${TARGET_PLATFORM}/${LANG}" "${WSL_DEV_BINARY_PATH}/${LANG}" SYMBOLIC) endforeach() endif() # # Uncomment to build, package and install wslsettings # set(WSL_BUILD_WSL_SETTINGS true) # # Uncomment to build the C# WSLC sdk # set(WSL_INCLUDE_SDK_CSHARP true) # # Uncomment to configure the WSLC SDK NuGet to only target the current platform # set(WSL_NUGET_SINGLE_PLATFORM true) # # Uncomment to generate a "thin" MSI package which builds and installs faster # set(WSL_BUILD_THIN_PACKAGE true) # # Uncomment to install the package as part of the build # set(WSL_POST_BUILD_COMMAND "powershell;-ExecutionPolicy;Bypass;-NoProfile;-NonInteractive;./tools/deploy/deploy-to-host.ps1") # # Uncomment to reduce the verbosity of the appx package build # set(WSL_SILENT_APPX_BUILD true) # # Uncomment to change the pre-commit hook behavior (default: warn) # # warn - report formatting issues without blocking the commit # # error - block the commit when formatting issues are found # # fix - automatically fix formatting and re-stage files # set(WSL_PRE_COMMIT_MODE "warn") # # Uncomment to build fuzzing targets with ASAN and SanitizerCoverage for OneFuzz. # # See src/windows/fuzzing/README.md for details. # set(WSL_BUILD_FUZZING true) # # # Enable fuzzing replay mode: builds harnesses without libFuzzer so they can be run standalone # # with a corpus file as argument. Useful for reproducing crashes locally. # set(WSL_ENABLE_FUZZING_REPLAY true) # # Uncomment to change how many sources share a unity translation unit (default: 0). # # Use 0 to disable unity builds and compile every file separately. # set(WSL_UNITY_BATCH_SIZE 4)