Files
PowerShell/src/Microsoft.PowerShell.CoreConsoleHost/readline.cs
T

1121 lines
36 KiB
C#

namespace Microsoft.PowerShell.CoreConsoleHost
{
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Management.Automation;
using System.Management.Automation.Host;
using System.Management.Automation.Runspaces;
using System.Text;
/// <summary>
/// This class is used to read the command line and color the text as
/// it is entered. Tokens are determined using the PSParser.Tokenize
/// method.
/// </summary>
internal class ConsoleReadLine
{
/// <summary>
/// Powershell instance for tabcompletion
/// </summary>
private PowerShell powershell = PowerShell.Create();
/// <summary>
/// Host's UserInterface
/// </summary>
private PSHostUserInterface ui;
/// <summary>
/// The buffer used to edit.
/// </summary>
private StringBuilder buffer = new StringBuilder();
/// <summary>
/// integeger for tracking up and down arrow history
/// </summary>
private int historyIndex;
/// <summary>
/// Used for storing tab completion
/// </summary>
private CommandCompletion cmdCompleteOpt;
/// <summary>
/// The position of the cursor within the buffer.
/// </summary>
private int current;
/// <summary>
/// Detects previously pressed key for TabCompletion
/// </summary>
/// <summary>
private ConsoleKeyInfo previousKeyPress;
/// <summary>
/// Retains TabCompletion position
/// </summary>
private int tabCompletionPos;
/// <summary>
/// History Queue
/// </summary>
private Collection<PSObject> historyResult;
/// <summary>
/// Hashtable for command completion options
/// </summary>
private System.Collections.Hashtable options = new System.Collections.Hashtable();
/// The count of characters in buffer rendered.
/// </summary>
private int rendered;
/// <summary>
/// Store the anchor and handle cursor movement
/// </summary>
private Cursor cursor;
/// <summary>
/// The array of colors for tokens, indexed by PSTokenType
/// </summary>
private ConsoleColor[] tokenColors;
/// <summary>
/// We do not pick different colors for every token, those tokens
/// use this default.
/// </summary>
private ConsoleColor defaultColor = Console.ForegroundColor;
/// <summary>
/// To keep track of whether we have hit "enter" key since last arrow up/down key
/// </summary>
private bool newHistory = false;
/// <summary>
/// Save buffer at time we hit <tab>
/// </summary>
private string preTabBuffer;
/// <summary>
/// kill buffer used by Ctrl-K and Ctrl-Y
/// </summary>
private string killBuffer = String.Empty;
/// <summary>
/// Indicator that command input is complete
/// </summary>
private bool commandComplete;
/// <summary>
/// Indicator that current command is to be aborted
/// </summary>
private bool abort;
/// <summary>
/// Indicator that we are to redraw current command
/// </summary>
private bool redraw;
/// <summary>
/// What Read() outputs
/// </summary>
public class ReadResult
{
public ReadResult(State s, string cmd)
{
this.command = cmd;
this.state = s;
Console.TreatControlCAsInput = false;
}
public enum State {Complete, Abort, Redraw}
public string command;
public State state;
}
/// <summary>
/// Initializes a new instance of the ConsoleReadLine class.
/// </summary>
public ConsoleReadLine(Runspace runspace, PSHostUserInterface hostUI)
{
this.tokenColors = new ConsoleColor[]
{
this.defaultColor, // Unknown
ConsoleColor.Yellow, // Command
ConsoleColor.Green, // CommandParameter
ConsoleColor.Cyan, // CommandArgument
ConsoleColor.Cyan, // Number
ConsoleColor.Cyan, // String
ConsoleColor.Green, // Variable
this.defaultColor, // Member
this.defaultColor, // LoopLabel
ConsoleColor.DarkYellow, // Attribute
ConsoleColor.DarkYellow, // Type
ConsoleColor.DarkCyan, // Operator
this.defaultColor, // GroupStart
this.defaultColor, // GroupEnd
ConsoleColor.Magenta, // Keyword
ConsoleColor.Red, // Comment
ConsoleColor.DarkCyan, // StatementSeparator
this.defaultColor, // NewLine
this.defaultColor, // LineContinuation
this.defaultColor, // Position
};
this.powershell.Runspace = runspace;
this.ui = hostUI;
}
/// <summary>
/// Read a line of text, colorizing while typing.
/// </summary>
/// <returns>The command line read</returns>
public ReadResult Read(bool nested, string initialValue)
{
this.Initialize();
if (!String.IsNullOrEmpty(initialValue))
{
this.BufferFromString(initialValue);
this.Render();
}
while (true)
{
try
{
ConsoleKeyInfo key = Console.ReadKey(true);
// Basic Emacs-style readline implementation
if (key.Modifiers.HasFlag(ConsoleModifiers.Control))
{
commandComplete = ProcessControlKey(key, nested);
}
else if (key.Modifiers.HasFlag(ConsoleModifiers.Alt))
{
commandComplete = ProcessAltKey(key);
}
// Unmodified keys
else
{
commandComplete = ProcessNormalKey(key, nested);
}
previousKeyPress = key;
}
catch
{
// if anything goes wrong, abort
abort = true;
}
if (abort)
{
return new ReadResult(ReadResult.State.Abort, String.Empty);
}
if (redraw)
{
return new ReadResult(ReadResult.State.Redraw, this.buffer.ToString());
}
if (commandComplete)
{
return new ReadResult(ReadResult.State.Complete, this.OnEnter());
}
}
}
/// <summary>
/// Process Control-Key combo
/// </summary>
private bool ProcessControlKey(ConsoleKeyInfo key, bool nested)
{
switch (key.Key)
{
case ConsoleKey.A:
this.OnHome();
break;
case ConsoleKey.E:
this.OnEnd();
break;
case ConsoleKey.K:
this.OnKill();
break;
case ConsoleKey.Y:
this.OnYank();
break;
case ConsoleKey.D:
this.OnDelete();
break;
case ConsoleKey.B:
this.OnLeft(false);
break;
case ConsoleKey.F:
this.OnRight(false);
break;
case ConsoleKey.R:
return this.ReverseSearch(nested);
case ConsoleKey.J:
previousKeyPress = key;
return true;
case ConsoleKey.L:
Console.Clear();
redraw = true;
return false;
case ConsoleKey.C:
this.Abort();
return true;
case ConsoleKey.P:
this.OnUpArrow(nested);
break;
case ConsoleKey.N:
this.OnDownArrow(nested);
break;
case ConsoleKey.RightArrow:
this.OnRight(true);
break;
case ConsoleKey.LeftArrow:
this.OnLeft(true);
break;
case ConsoleKey.Home:
this.OnKillBackward();
break;
case ConsoleKey.End:
this.OnKill();
break;
}
return false;
}
/// <summary>
/// Process Alt-Key combo
/// </summary>
private bool ProcessAltKey(ConsoleKeyInfo key)
{
switch (key.Key)
{
// TODO: OnDelete(key)
// TODO: OnBackspace(key)
case ConsoleKey.B:
this.OnLeft(true);
break;
case ConsoleKey.F:
this.OnRight(true);
break;
}
return false;
}
/// <summary>
/// Process normal key
/// </summary>
private bool ProcessNormalKey(ConsoleKeyInfo key, bool nested)
{
switch (key.Key)
{
case ConsoleKey.Backspace:
this.OnBackspace();
break;
case ConsoleKey.Delete:
this.OnDelete();
break;
case ConsoleKey.Enter:
previousKeyPress = key;
return true;
case ConsoleKey.RightArrow:
this.OnRight(false);
break;
case ConsoleKey.LeftArrow:
this.OnLeft(false);
break;
case ConsoleKey.Escape:
this.OnEscape();
break;
case ConsoleKey.Home:
this.OnHome();
break;
case ConsoleKey.End:
this.OnEnd();
break;
case ConsoleKey.Tab:
this.OnTab();
break;
case ConsoleKey.UpArrow:
this.OnUpArrow(nested);
break;
case ConsoleKey.DownArrow:
this.OnDownArrow(nested);
break;
// TODO: case ConsoleKey.LeftWindows: not available in linux
// TODO: case ConsoleKey.RightWindows: not available in linux
default:
if (key.KeyChar == '\x0D')
{
goto case ConsoleKey.Enter; // Ctrl-M
}
if (key.KeyChar == '\x08')
{
goto case ConsoleKey.Backspace; // Ctrl-H
}
this.Insert(key.KeyChar);
this.Render();
break;
}
return false;
}
/// <summary>
/// Initializes the buffer.
/// </summary>
private void Initialize()
{
this.tabCompletionPos = 0;
this.historyIndex = 0;
this.buffer.Length = 0;
this.current = 0;
this.rendered = 0;
this.cursor = new Cursor();
this.commandComplete = false;
this.abort = false;
this.redraw = false;
Console.TreatControlCAsInput = true;
}
/// <summary>
/// Inserts a key.
/// </summary>
/// <param name="key">The key to insert.</param>
private void Insert(char key)
{
this.buffer.Insert(this.current, key);
this.current++;
if (key == '\n')
this.Render();
}
/// <summary>
/// The End key was entered.
/// </summary>
private void OnEnd()
{
this.current = this.buffer.Length;
this.cursor.Place(this.rendered);
}
/// <summary>
/// The Tab key was entered
/// </summary>
private void OnTab()
{
//if the prompt is empty simply return
if (String.IsNullOrWhiteSpace(this.buffer.ToString()) || this.buffer.Length == 0){
return;
}
//if the buffer has been modified in any way, get the new command completion
if (previousKeyPress.Key != ConsoleKey.Tab)
{
this.preTabBuffer = this.buffer.ToString();
cmdCompleteOpt = CommandCompletion.CompleteInput(this.preTabBuffer, this.current, options, powershell);
}
if (cmdCompleteOpt.CompletionMatches.Count == 0)
{
return;
}
if (tabCompletionPos >= cmdCompleteOpt.CompletionMatches.Count)
{
tabCompletionPos = 0;
}
string tabResult = cmdCompleteOpt.CompletionMatches[tabCompletionPos].CompletionText;
// To match behavior on Windows
bool moveLeftOneSpace = false;
if (cmdCompleteOpt.CompletionMatches[tabCompletionPos].ResultType == CompletionResultType.ProviderContainer)
{
tabResult = GetReplacementTextForDirectory(tabResult, ref moveLeftOneSpace);
}
tabCompletionPos++;
//if there is a command for the user before the uncompleted option
if (!String.IsNullOrEmpty(tabResult))
{
var replaceIndex = cmdCompleteOpt.ReplacementIndex;
string replaceBuffer = this.preTabBuffer;
if (replaceBuffer.Length < replaceIndex)
{
// something is wrong
return;
}
if (replaceBuffer.Length == replaceIndex)
{
replaceBuffer = replaceBuffer + tabResult;
}
else
{
replaceBuffer = replaceBuffer.Remove(replaceIndex, cmdCompleteOpt.ReplacementLength).Insert(replaceIndex, tabResult);
}
BufferFromString(replaceBuffer);
this.Render();
int newPosition = replaceIndex + tabResult.Length;
this.cursor.Place(newPosition);
this.current = newPosition;
if (moveLeftOneSpace)
{
MoveLeft();
}
}
} //end of OnTab()
/// <summary>
/// Helper function to add trailing slash to directories
/// </summary>
private static string GetReplacementTextForDirectory(string replacementText, ref bool moveLeftOneSpace)
{
string separator = Path.DirectorySeparatorChar.ToString();
const string singleQuote = "'";
const string doubleQuote = "\"";
if (!replacementText.EndsWith(separator, StringComparison.Ordinal))
{
if (replacementText.EndsWith(separator + singleQuote, StringComparison.Ordinal)
|| replacementText.EndsWith(separator + doubleQuote, StringComparison.Ordinal))
{
moveLeftOneSpace = true;
return replacementText;
}
else if (replacementText.EndsWith(singleQuote, StringComparison.Ordinal)
|| replacementText.EndsWith(doubleQuote, StringComparison.Ordinal))
{
var len = replacementText.Length;
char quoteChar = replacementText[len - 1];
replacementText = replacementText.Substring(0, len - 1) + separator + quoteChar;
moveLeftOneSpace = true;
}
else
{
replacementText = replacementText + separator;
}
}
return replacementText;
}
/// <summary>
/// Set buffer to a string rather than inserting char by char
/// </summary>
private void BufferFromString(string endResult)
{
//reset prompt and buffer
OnEscape();
this.buffer.Append(endResult);
this.current += endResult.Length;
}
/// <summary>
/// The Home key was entered.
/// </summary>
private void OnHome()
{
this.current = 0;
this.cursor.Reset();
}
/// <summary>
/// The Escape key was enetered.
/// </summary>
private void OnEscape()
{
this.buffer.Length = 0;
this.current = 0;
this.Render();
}
/// <summary>
/// The down arrow was pressed to retrieve history
/// </summary>
private void OnDownArrow(bool nested)
{
if (this.newHistory)
{
GetHistory(nested);
OnEscape();
historyIndex = historyResult.Count;
}
else
{
if ( historyResult == null)
{
return;
}
historyIndex++;
if (historyIndex >= historyResult.Count)
{
OnEscape();
historyIndex = historyResult.Count;
return;
}
BufferFromString(historyResult[historyIndex].Members["CommandLine"].Value.ToString());
this.Render();
}
this.newHistory = false;
}
/// <summary>
/// Changes the history queue when the up arrow is pressed
/// </summary>
private void OnUpArrow(bool nested)
{
if (this.newHistory)
{
GetHistory(nested);
historyIndex = historyResult.Count - 1;
BufferFromString(historyResult[historyIndex].Members["CommandLine"].Value.ToString());
this.Render();
}
else
{
if ( historyResult == null || historyIndex == 0)
{
return;
}
historyIndex--;
BufferFromString(historyResult[historyIndex].Members["CommandLine"].Value.ToString());
this.Render();
}
this.newHistory = false;
}
/// <summary>
/// Reverse search through history
/// </summary>
private bool ReverseSearch(bool nested)
{
GetHistory(nested);
if (historyResult.Count == 0)
{
return false;
}
int searchPos = historyResult.Count - 1;
StringBuilder searchString = new StringBuilder();
string searchResult = String.Empty;
string failed = String.Empty;
while (true)
{
OnEscape();
ui.Write("(");
ui.Write(ConsoleColor.Red, Console.BackgroundColor, $"{failed}");
ui.Write($"bck-i-search)'{searchString}");
this.current = this.cursor.GetPosition();
ui.Write("': ");
ui.Write(ConsoleColor.Green, Console.BackgroundColor, $"{searchResult}");
this.rendered = this.cursor.GetPosition();
this.cursor.Place(this.current);
ConsoleKeyInfo key = Console.ReadKey(true);
bool terminateSearch = false;
if (key.Modifiers.HasFlag(ConsoleModifiers.Control))
{
switch (key.Key)
{
case ConsoleKey.R: // repeat search
searchPos--;
break;
case ConsoleKey.C:
Abort();
return true;
default:
terminateSearch = true;
break;
}
}
else if (key.Modifiers.HasFlag(ConsoleModifiers.Alt))
{
terminateSearch = true;
}
else
{
switch (key.Key)
{
case ConsoleKey.Backspace:
if (searchString.Length > 0)
{
searchString.Length--;
}
searchPos = historyResult.Count - 1;
break;
case ConsoleKey.Enter:
BufferFromString(searchResult);
Render();
return true;
case ConsoleKey.Delete:
case ConsoleKey.RightArrow:
case ConsoleKey.LeftArrow:
case ConsoleKey.Escape:
case ConsoleKey.Home:
case ConsoleKey.End:
case ConsoleKey.Tab:
case ConsoleKey.UpArrow:
case ConsoleKey.DownArrow:
terminateSearch = true;
break;
default:
searchString.Append(key.KeyChar);
break;
}
}
if (terminateSearch)
{
BufferFromString(searchResult);
Render();
return false;
}
if (searchString.Length == 0)
{
searchResult = String.Empty;
failed = String.Empty;
}
else
{
string result = reverseSearchHistory(searchString.ToString(), ref searchPos);
if (String.IsNullOrEmpty(result))
{
failed = "failed-";
}
else
{
failed = String.Empty;
searchResult = result;
}
}
}
}
/// <summary>
/// Reverse search command history for one that match pattern
/// </summary>
private string reverseSearchHistory(string pattern, ref int pos)
{
for (int i = pos; i >= 0; --i)
{
string command = historyResult[i].Members["CommandLine"].Value.ToString();
if (command.Contains(pattern))
{
pos = i;
return command;
}
}
pos = -1;
return String.Empty;
}
/// <summary>
/// Helper function to get command history
/// </summary>
private void GetHistory(bool nested)
{
using (Pipeline pipeline = nested
? this.powershell.Runspace.CreateNestedPipeline("Get-History", true)
: this.powershell.Runspace.CreatePipeline("Get-History"))
{
historyResult = pipeline.Invoke();
}
}
/// <summary>
/// Moves to the left of the cursor position.
/// </summary>
/// <param name="byWord">move by word instead of by letter
/// and Shift keys.</param>
private void OnLeft(bool byWord)
{
if (byWord)
{
// Move back to the start of the previous word.
if (this.buffer.Length > 0 && this.current != 0)
{
bool nonLetter = IsSeperator(this.buffer[this.current - 1]);
while (this.current > 0 && (this.current - 1 < this.buffer.Length))
{
this.MoveLeft();
if (IsSeperator(this.buffer[this.current]) != nonLetter)
{
if (!nonLetter)
{
this.MoveRight();
break;
}
nonLetter = false;
}
}
}
}
else
{
this.MoveLeft();
}
}
/// <summary>
/// Determines if a character is a seperator.
/// </summary>
/// <param name="ch">Character to investigate.</param>
/// <returns>A value that indicates whether the character
/// is a seperator.</returns>
private static bool IsSeperator(char ch)
{
return !Char.IsLetter(ch);
}
/// <summary>
/// Moves to what is to the right of the cursor position.
/// </summary>
/// <param name="byWord">move by word instead of by letter
/// and Shift keys.</param>
private void OnRight(bool byWord)
{
if (byWord)
{
// Move to the next word.
if (this.buffer.Length != 0 && this.current < this.buffer.Length)
{
bool nonLetter = IsSeperator(this.buffer[this.current]);
while (this.current < this.buffer.Length)
{
this.MoveRight();
if (this.current == this.buffer.Length)
{
break;
}
if (IsSeperator(this.buffer[this.current]) != nonLetter)
{
if (nonLetter)
{
break;
}
nonLetter = true;
}
}
}
}
else
{
this.MoveRight();
}
}
/// <summary>
/// Moves the cursor one character to the right.
/// </summary>
private void MoveRight()
{
if (this.current < this.buffer.Length)
{
this.current++;
this.cursor.Move(1);
}
}
/// <summary>
/// Moves the cursor one character to the left.
/// </summary>
private void MoveLeft()
{
if (this.current > 0)
{
this.current--;
this.cursor.Move(-1);
}
}
/// <summary>
/// The Enter key was entered.
/// </summary>
/// <returns>A newline character.</returns>
private string OnEnter()
{
this.newHistory = true;
ui.WriteLine();
return this.buffer.ToString();
}
/// <summary>
/// The delete key was entered.
/// </summary>
private void OnDelete()
{
if (this.buffer.Length > 0 && this.current < this.buffer.Length)
{
this.buffer.Remove(this.current, 1);
this.Render();
}
}
/// <summary>
/// Ctrl-K or Ctrl-End was entered.
/// </summary>
private void OnKill()
{
if (this.buffer.Length > 0 && this.current < this.buffer.Length)
{
this.killBuffer = this.buffer.ToString().Substring(this.current);
this.buffer.Remove(this.current, killBuffer.Length);
this.Render();
}
else
{
this.killBuffer = String.Empty;
}
}
/// <summary>
/// Ctrl-Home was entered, kill from begin-of-line to current position
/// </summary>
private void OnKillBackward()
{
if (this.current > 0)
{
this.killBuffer = this.buffer.ToString().Substring(0, this.current);
this.buffer.Remove(0, this.current);
this.current = 0;
this.Render();
}
else
{
this.killBuffer = String.Empty;
}
}
/// <summary>
/// Ctrl-Y was entered.
/// </summary>
private void OnYank()
{
if (!String.IsNullOrEmpty(killBuffer))
{
this.buffer.Insert(this.current, killBuffer);
this.current += killBuffer.Length;
this.Render();
}
}
/// <summary>
/// The Backspace key was entered.
/// </summary>
private void OnBackspace()
{
if (this.buffer.Length > 0 && this.current > 0)
{
this.buffer.Remove(this.current - 1, 1);
this.current--;
this.Render();
}
}
/// <summary>
/// Displays the line.
/// </summary>
private void Render()
{
this.cursor.Reset();
string text = this.buffer.ToString();
// TODO: Rendering of a multiline command on separate lines.
// For now, just display it as a single-line command.
text = text.Replace(System.Environment.NewLine, " ");
// The PowerShell tokenizer is used to decide how to colorize
// the input. Any errors in the input are returned in 'errors',
// but we won't be looking at those here.
Collection<PSParseError> errors = null;
Collection<PSToken> tokens = PSParser.Tokenize(text, out errors);
if (tokens.Count > 0)
{
ConsoleColor saveFGColor = Console.ForegroundColor;
// Print leading blanks
if (tokens[0].Start != 0)
{
ui.Write(new string(' ', tokens[0].Start));
}
// Place the cursor at the start of the first token to render. The
// last edit may require changes to the colorization of characters
// preceding the cursor.
//this.cursor.Place(tokens[i].Start);
int i;
for (i = 0; i < tokens.Count; ++i)
{
// Write out the token. We don't use tokens[i].Content, instead we
// use the actual text from our input because the content sometimes
// excludes part of the token, e.g. the quote characters of a string.
Console.ForegroundColor = this.tokenColors[(int)tokens[i].Type];
ui.Write(text.Substring(tokens[i].Start, tokens[i].Length));
// Whitespace doesn't show up in the array of tokens. Write it out here.
if (i != (tokens.Count - 1))
{
Console.ForegroundColor = this.defaultColor;
for (int j = (tokens[i].Start + tokens[i].Length); j < tokens[i + 1].Start; ++j)
{
ui.Write(text[j].ToString());
}
}
}
// It's possible there is text left over to output. This happens when there is
// some error during tokenization, e.g. a string literal is missing a closing quote.
Console.ForegroundColor = this.defaultColor;
for (int j = tokens[i - 1].Start + tokens[i - 1].Length; j < text.Length; ++j)
{
ui.Write(text[j].ToString());
}
Console.ForegroundColor = saveFGColor;
}
else
{
// If tokenization completely failed, just redraw the whole line. This
// happens most frequently when the first token is incomplete, like a string
// literal missing a closing quote.
this.cursor.Reset();
ui.Write(text);
}
// If characters were deleted, we must write over previously written characters
if (text.Length < this.rendered)
{
ui.Write(new string(' ', this.rendered - text.Length));
}
this.rendered = text.Length;
this.cursor.Place(this.current);
}
/// <summary>
/// Abort current command
/// </summary>
public void Abort()
{
ConsoleColor saveFGColor = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Red;
ui.WriteLine("^C");
Console.ForegroundColor = saveFGColor;
this.abort = true;
}
/// <summary>
/// A helper class for maintaining the cursor while editing the command line.
/// </summary>
internal class Cursor
{
/// <summary>
/// The top anchor for reposition the cursor.
/// </summary>
private int anchorTop;
/// <summary>
/// The left anchor for repositioning the cursor.
/// </summary>
private int anchorLeft;
/// <summary>
/// Initializes a new instance of the Cursor class.
/// </summary>
public Cursor()
{
this.anchorTop = Console.CursorTop;
this.anchorLeft = Console.CursorLeft;
}
/// <summary>
/// Moves the cursor.
/// </summary>
/// <param name="delta">The number of characters to move.</param>
internal void Move(int delta)
{
int position = Console.CursorTop * Console.BufferWidth + Console.CursorLeft + delta;
int maxPosition = (Console.BufferWidth * Console.BufferHeight) - 1;
position = (position < 0) ? 0 : ((position > maxPosition) ? maxPosition : position);
Console.CursorLeft = position % Console.BufferWidth;
Console.CursorTop = position / Console.BufferWidth;
}
/// <summary>
/// Resets the cursor position.
/// </summary>
internal void Reset()
{
Console.CursorTop = this.anchorTop;
Console.CursorLeft = this.anchorLeft;
}
/// <summary>
/// Moves the cursor to a specific position.
/// </summary>
/// <param name="position">The new position.</param>
internal void Place(int position)
{
Console.CursorLeft = (this.anchorLeft + position) % Console.BufferWidth;
int cursorTop = this.anchorTop + (this.anchorLeft + position) / Console.BufferWidth;
if (cursorTop >= Console.BufferHeight)
{
this.anchorTop -= cursorTop - Console.BufferHeight + 1;
cursorTop = Console.BufferHeight - 1;
}
Console.CursorTop = cursorTop;
}
/// <summary>
/// Return current position, relative to anchorLeft
/// </summary>
internal int GetPosition()
{
return Console.CursorLeft - this.anchorLeft;
}
} // End Cursor
}
}