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Using craft-fonts in a Crafting App

craft-fonts is a fully optional source of fonts. An app must build, test and run without it; with it, the app embeds the fonts listed in fonts/manifest.txt and uses them (today: Japanese UI and document fallback).

Why not a Cargo dependency

Cargo resolves every dependency in Cargo.toml, optional ones included, even when the feature that enables them is off. A git dependency on craft-fonts would make every build (offline, in a fork, on a mirror) need this repository. So apps never list craft-fonts in Cargo.toml. The build option is an environment variable instead.

The build option: CRAFT_FONTS_DIR

From the Bun OS workspace root, point the consuming application's build at the integrated assets:

CRAFT_FONTS_DIR="$(pwd)" cargo build --release
  • Unset (the default): nothing changes. The app uses its own bundled fonts and system fonts.
  • Set to the Bun OS workspace root: the app's build.rs reads fonts/manifest.txt and embeds every font it lists.
  • Set but not a valid workspace root (missing manifest or font file): the build prints a cargo::warning and carries on without craft-fonts, unless CRAFT_FONTS_REQUIRED=1 is also set, which turns it into a build error. Release workflows set both, so a release can't silently ship without them.

Use an absolute path (e.g. CRAFT_FONTS_DIR=$PWD at the Bun OS workspace root): Cargo runs build scripts in the crate's own directory, so a relative path would resolve from there. CRAFT_FONTS_DIR is read by build.rs, so changing it rebuilds only the crate that embeds the fonts.

The build.rs recipe

Put this in the build script of the one crate that installs fonts (usually the UI or text crate). It has no dependencies; the manifest format is defined in crates/craft-fonts/src/parse.rs.

use std::fmt::Write as _;
use std::path::PathBuf;

fn main() {
    println!("cargo::rerun-if-env-changed=CRAFT_FONTS_DIR");
    println!("cargo::rerun-if-env-changed=CRAFT_FONTS_REQUIRED");
    let mut src = String::from("pub static CRAFT_FONTS: &[CraftFont] = &[\n");
    if let Some(dir) = std::env::var_os("CRAFT_FONTS_DIR").map(PathBuf::from) {
        match craft_fonts(&dir) {
            Ok(entries) => src.push_str(&entries),
            Err(e) if std::env::var_os("CRAFT_FONTS_REQUIRED").is_some() => {
                println!("cargo::error=CRAFT_FONTS_DIR={}: {e}", dir.display());
            }
            Err(e) => println!("cargo::warning=building without craft-fonts: CRAFT_FONTS_DIR={}: {e}", dir.display()),
        }
    }
    src.push_str("];\n");
    let out = PathBuf::from(std::env::var_os("OUT_DIR").unwrap_or_default()).join("craft_fonts.rs");
    if let Err(e) = std::fs::write(&out, src) {
        println!("cargo::error=writing {}: {e}", out.display());
    }
}

/// One `CraftFont { .. }` initialiser per manifest line.
fn craft_fonts(dir: &std::path::Path) -> Result<String, String> {
    let manifest = dir.join("fonts/manifest.txt");
    println!("cargo::rerun-if-changed={}", manifest.display());
    let text = std::fs::read_to_string(&manifest).map_err(|e| format!("{}: {e}", manifest.display()))?;
    // Web builds have a size budget (e.g. Cloudflare's 25 MiB per file): embed only the UI font there.
    const WEB_FONTS: &[(&str, &str)] = &[("BIZ UDPGothic", "Regular")];
    let wasm = std::env::var("CARGO_CFG_TARGET_ARCH").is_ok_and(|a| a == "wasm32");
    let mut out = String::new();
    for line in text.lines().map(str::trim).filter(|l| !l.is_empty() && !l.starts_with('#')) {
        let f: Vec<&str> = line.split(" | ").map(str::trim).collect();
        let [family, style, file, scripts, ..] = f.as_slice() else {
            return Err(format!("malformed manifest line: {line}"));
        };
        if wasm && !WEB_FONTS.contains(&(*family, *style)) {
            continue;
        }
        let path = dir.join(file).canonicalize().map_err(|e| format!("{file}: {e}"))?;
        println!("cargo::rerun-if-changed={}", path.display());
        let scripts: Vec<String> = scripts.split(',').map(|s| format!("{:?}", s.trim())).collect();
        let _ = writeln!(
            out,
            "    CraftFont {{ family: {family:?}, style: {style:?}, scripts: &[{}], bytes: include_bytes!({:?}) }},",
            scripts.join(", "),
            path.display().to_string(),
        );
    }
    Ok(out)
}

And in the crate:

/// A font from the optional craft-fonts build input (empty unless built with `CRAFT_FONTS_DIR`).
pub struct CraftFont {
    pub family: &'static str,
    pub style: &'static str,
    /// ISO 15924 scripts the font is for, e.g. `"Jpan"`.
    pub scripts: &'static [&'static str],
    pub bytes: &'static [u8],
}

include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));

CRAFT_FONTS is always defined, so there is no cfg to thread through: an empty slice means the app was built without craft-fonts. Code that uses it must work when it is empty.

Using the fonts

  • UI (egui): add each Jpan font as a fallback at the end of every font family, after the app's own fonts and before system-font discovery, so Japanese text renders the same everywhere the app was built with craft-fonts.
  • Document text engines: register them as fallback faces for Japanese, after the document's requested font and the app's bundled fonts.
  • Web (wasm32): the recipe embeds only BIZ UDPGothic Regular (~4.5 MB); all four fonts are ~24 MB, over typical per-file hosting limits. If the app's web build has a size check, measure with CRAFT_FONTS_DIR set and shrink WEB_FONTS (even to empty) if it fails.
  • Prefer BIZ UDPGothic for UI text and Shippori Mincho / BIZ UDMincho for serif document text.
  • Tests that assert on these fonts' glyphs must skip (not fail) when CRAFT_FONTS is empty, and CI should run them with CRAFT_FONTS_DIR set so they are exercised.

Releases and licences

The fonts are OFL-1.1: they can be embedded and redistributed, but the licence text must go with them. In a consumer release workflow, check out Bun OS at a pinned commit and build with its shared asset manifest:

- uses: actions/checkout@v4
  with:
    repository: aphrody-labs/bun-distribution
    ref: fb5ed11da132911bb87bbad06831976927893e01 # bump to the qualified Bun OS revision
    path: bun-os
# then, on the build steps:
env:
  CRAFT_FONTS_DIR: ${{ github.workspace }}/bun-os
  CRAFT_FONTS_REQUIRED: "1"

Packages built with craft-fonts must include each embedded font's licence file (copy $CRAFT_FONTS_DIR/fonts/*/OFL.txt into the package's licences, named after the family) and the app's NOTICE must say that builds made with CRAFT_FONTS_DIR embed the fonts listed in craft-fonts' ATTRIBUTION.md.

Adding a font

  1. Put the file and its licence under fonts/<family>/, from a pinned upstream commit.
  2. Add a manifest line (with its SHA-256) and an ATTRIBUTION.md row.
  3. cargo test --workspace: craft-fonts-tests checks the checksum, licence, family name and, for Japanese fonts, coverage and vertical-text support. Add assertions for any new script.